Hero Name
The Exhumer [v1.019]
Primary Attribute
Intelligence
Base Attributes
22
12
29
Per Level Gain
2.00
1.50
2.70
Speed/Armor
300
4.7
5.0
Hero Backstory:
The man now known as the Exhumer was once a Chaplain who sought to learn the secrets of resurrection. But Sol does not look kindly upon Necromancers, so he was expelled from the Chaplainry for his unseemly interest in the dead. Thwarted in his further thaumaturgical studies by the Beasts' unwillingness to share their sorcery, he turned to the Hellbourne to further his pursuit of necromantic rituals. Base Attack Type
Melee
Base Attack Notes:
Range: 125 (Melee)Damage: 59-65
Swipes at targeted enemy with a swing of his scythe.
Primary Role
Ganker
Secondary Role
Ganker
Role Notes:
The Exhumer can be seen as a combination of Furion and Pit Lord from DotA with a little bit of the Necromancer from Diablo2 added in. He's got a (limited) global teleport to corpses (like Furion) [Corpsewalk], some summons which act as disables (like Furion's sprout/ Pit Lord's pit of malice/Arachna's ULT) [The Clinging Dead], a DoT which does damage only if the target is immobile (a bit like Hellbringer's death boil) [Haunchrot] and an aoe ult that blows up corpses (Like Pit Lord's Expulsion) [Cadaver Detonation].Being a melee int with poor lane control somewhat justifies his great starting stats and stat growth.
The Hero can use Haunchrot's DoT to kill clashing creeps in lane but otherwise has to be somewhat passive, unless paired with a partner who can make use of his immobilization with The Clinging Dead or can root enemies for Haunchrot.
Once ganking begins at levels 6+ The Exhumer can initiate a gank by using Corpsewalk on a creep, then disabling the target with The Clinging Dead, which immobilizes them and forces them to take damage from Haunchrot. Finally, as their disables wear off, The Clinging Dead die, allowing The Exhumer to detonate their cadavers using his ultimate.
Note: I conceived of this Hero in late 2009, long before the appearance of Balphagore :D
See his old thread on the HoN forums for more discussion: http://forums.heroesofnewerth.com/showthread.php?t=36879
Acknowledgments
Thanks to Nome for his hero template and all the useful stickies on this board, thanks to Blizzard for Warcraft 3 (without which we wouldn't have DoTA) and Diablo II (which was the direct inspiration for The Exhumer's Ultimate). Thanks to the DotA and HoN teams for such fun games and Furion and PitLord who were major inspirations for this hero.
Artwork by Des Hanley taken from Avatars of War forums here: http://arena-deathmatch.com/forums/viewtopic.php?f=26&t=236
The icons are from Warcraft 3 and WoW.
Thanks to orbitalx for noticing the crazy high int and int growth.Thanks to Sordak and everyone else who gave great feedback..
Ability 1 Name
Haunchrot
Ability 1 Action Type
Target - Enemy Units
Ability 1 Notes:
Flavor TextThe Exhumer causes the corpses under his enemies' feet to fester, infecting their legs with a rot that persists until they move.
Skill Mechanics
Area of Effect magic DoT with a long duration that is dispelled if the enemy moves
Range: 600
AOE: 500
[1] Mana Cost: 100 Cooldown: 16 sec Duration: 5 sec Damage/sec: 20/sec Max Damage: 100
[2] Mana Cost: 120 Cooldown: 14 sec Duration: 6 sec Damage/sec: 30/sec Max Damage: 180
[3] Mana Cost: 140 Cooldown: 12 sec Duration: 7 sec Damage/sec: 40/sec Max Damage: 280
[4] Mana Cost: 160 Cooldown: 10 sec Duration: 8 sec Damage/sec: 50/sec Max Damage: 400
[Synergy] Use with The Clinging Dead to get the most damage. Use on creeps to set up for Cadaver Detonation or Corpsewalk.
[Balance] Has low cd, high duration, high damage, AOE, and a low-ish mana cost, so if you cast it properly when the creeps clash you can use it to creep and ease the pain of being a melee int. But it's ineffective against Heroes unless combo-ed with The Clinging Dead or a (long) disable from an ally (preferably both). If you have a guy immobile long enough for him to take the full damage of the level 4 spell he was probably dead anyway. Keep in mind ANY movement dispels this spell. So a slowed or hexed hero doesn't take any damage from this. Only completely immobile heroes take damage. Has an AOE so it can be more useful for team battles.
If it's OP remember numbers can be changed :D vote on the concept PLEASE
[Visuals] The Exhumer points towards his target with his non-scythe hand and the lower half/legs of the targeted unit become covered in festering wounds.
Ability 2 Name
The Clinging Dead
Ability 2 Action Type
Target - Ground
Ability 2 Notes:
His incomplete mastery of necromantic techniques means that The Exhumer cannot control whole corpses. But he can summon forth dismembered arms which run across the ground on their talons with demonaic speed and cling to the living with unholy strength, rooting his enemies in place with their icy grasps.Skill Mechanics
Uses an AOE cursor and summons a number of Magic Immune minions without attacks in that AOE. They have two Spells: Clasp of the Grave, a channeling root, and Sudden Decomposition, which turns them instantly into corpses. The minions will autocast Sudden Decomposition once their Clasp of the Grave is done channeling.
Cooldown: 25 sec
Duration: 16 sec
AOE: 150
Range: 650
[1] Summons 1 level 1 Clinging Dead + an additional level 1 Clinging Dead for every 8 corpses in the AOE. Mana Cost: 100
[2] Summons 2 level 2 Clinging Dead + an additional level 2 Clinging Dead for every 6 corpses in the AOE. Mana Cost: 120
[3] Summons 3 level 3 Clinging Dead + an additional level 3 Clinging Dead for every 4 corpses in the AOE. Mana Cost: 140
[4] Summons 4 level 4 Clinging Dead + an additional level 4 Clinging Dead for every 2 corpses in the AOE. Mana Cost: 160
The Clinging Dead

[1] Movement Speed: 350 Health: 75
[2] Movement Speed: 400 Health: 150
[3] Movement Speed: 450 Health: 225
[4] Movement Speed: 522 Health: 350
Clasp of the Grave

[1] Immobilizes and Reveals the target for 1.25 sec, the target can still attack and cast (non-movement, non-invisibility) spells. No mana cost. Instant cast time. Stacks with itself. Once used automatically activates Sudden Decomposition
Sudden Decomposition

[1] Kills The Clinging Dead that uses it, turning it into a corpse. Can be cast by The Exhumer and is autocast by The Clinging Dead when their timers are up, or when their root has been used. No mana cost. Instant cast time.
Magic Immunity

[1] The Clinging Dead are Immune to Magic (except their own Sudden Decomposition) .
[Synergy] Can be used to create corpses anywhere on the map by moving The Clinging Dead to the desired spot and casting itsSudden Decomposition. This can be used to create corpses to teleport to with Corpsewalk, and corpses to detonate with Cadaver Detonation.
Can also be used for their Clasp of the Grave root to increase the damage from Haunchrot.
[Balance]: They move really fast so they can catch up to things and root them for you. They have the magic immunity of Slither's wards, but less life to compensate for their fast movement speed. Their root is a 1.25 sec disable which can be chained together into a 5 sec root (with 4 lvl 4 minions), and you can get extra minions (i.e. a longer root) by summoning near corpses.
The Clinging Dead are basically a disable in the form of a minion, and not even an amazing disable. They reveal and immobilize but thats it. The enemy can still attack and cast spells. But they do have good synergy with the hero and can be used to scout and grab runes, scout for ganks etc.
The manacost, duration, casting range, AOE, and cooldown of the spell are similar to Furion's tree disable from DotA.
If it's OP remember numbers can be changed :D vote on the concept PLEASE
[Visuals] Disembodied rotting arms thrust their way out of the ground hand first. They run forwards on their fingertips and have a slight red glow. A target that is gripped by Clasp of the Grave glows red while it's disabled.
Ability 3 Name
Corpsewalk
Ability 3 Action Type
Target - Ground
Ability 3 Notes:
The Exhumer has such an intimate connection with the dead that he can look through the eyes of the dead, and disintegrate himself and recreate himself at the location of any corpse glimpsed this way.Skill Mechanics
Grants the Gravesight buff for 5 seconds, granting you vision of any corpse on the map. While Gravesight is active, clicking Corpsewalk at the location of any corpse you see will teleport you to that corpse.
Takes 1.5 seconds to cast.
Since the cooldown and mana cost take effect after this spell is finished casting, The Exhumer will not use any mana or waste the cooldown on this spell if he is interrupted while casting (either by enemies or by himself).
When cast, this spell creates a pentagram and a bubbling effect on the target point which is visible to both allies and enemies. While gravesight is active, there is a visible bubbling effect on all corpses so enemies know you have vision of the area.
Range: Global, targets corpses
[1]Mana Cost: 100 Cooldown: 60 sec
[2] Mana Cost: 90 Cooldown: 50 sec
[3] Mana Cost: 80 Cooldown: 40 sec
[4] Mana Cost: 70 Cooldown: 30 sec
[Synergy] Use with The Clinging Dead to teleport places besides creepwaves/jungle. Allows you to gank, escape from people, push with your ult and generally be useful.
[Balance] Your teleport is much more limited than Furion's from DoTA because your creeps can't get anywhere in the map in only 15 sec. To balance that out it has a faster cast time and gives you vision of the corpses on the map--necessitating a longer cd and higher manacost than Furion's teleport. Its likely primary use would be to push and counterpush the lanes. If you get lucky with the Gravesight you can grab a jungler, and if you're clever with use of The Clinging Dead you can get around quite easily.
If it's OP remember numbers can be changed :D vote on the concept PLEASE
[Visuals] The Exhumer gains vision of any corpse on the map, causing the corpses to bubble. He then melts into the ground and reappears from any corpse on the map. The ground underneath his destination-corpse bubbles violently before he arrives and a pentagram appears on that destination.
Ability 4 Name
Cadaver Detonation
Ability 4 Action Type
Target - Units
Ability 4 Notes:
Disgusted with his failure to unlock the secrets of resurrection, The Exhumer flies into a rage and curses his unfinished work, causing the cadaver in front of him to detonate.Skill Mechanics
Targets an AOE, causing a single corpse in the AOE of this spell to explode, dealing 1/2 magic and 1/2 physical damage to any enemies in the AOE of the explosion.
Cooldown: 4 sec
AOE of initial cursor: 150
Range: 800
AOE of cadaver detonation: 450
[1] Mana Cost: 140 Damage: 16.5% of the detonated cadaver's max life as magic damage and 16.5% of the detonated cadaver's max life as physical damage
[2] Mana Cost: 210 Damage: 25% of the detonated cadaver's max life as magic damage and 25% of the detonated cadaver's max life as physical damage
[3] Mana Cost: 340 Damage: 37.5% of the detonated cadaver's max life as magic damage and 37.5% of the detonated cadaver's max life as physical damage
[Synergy] Use Haunchrot to kill creeps and create cadavers to detonate, or summon The Clinging Dead and move them to the desired spot, casting Sudden Decomposition and turning them into cadavers you can then blow up.
[Balance] Half the damage is reduced by armor and the other half is reduced by magic armor, meaning the scaling can be relatively crappy late game. Spammable with a low cd, good range, and good damage, but requires corpses in the area, so will always be somewhat situational. Similar to Caustic Finale/Magma Hammer and Pit Lord's Expulsion. Great for pushing/stopping pushes, perhaps not so hot in teamfights.
If it's OP remember numbers can be changed :D vote on the concept (which I jacked from Blizzard's own Diablo II :p)
[Visuals] The cadaver detonates violently in a ball of fire, causing bodyparts, bones and viscera to scatter everywhere.
Here you may view the images uploaded for this hero.
Owner
Date Created
08/11/2010
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http://dream.heroesofnewerth.com/hero/lolyouredead