Skill Mechanics
The Duelist uses his sword to deflect incoming projectiles and melee attacks, sacrificing his ability to attack in order to gain an impenetrable defense. He then swiftly counters each melee attack with a blow of his own.
Parry [Q]
(Self i.e. no target)
Instant Cast
Mana Cost: 100/75/50/25
Cooldown: 7/6/5/4
Disjoints projectiles and makes you immune to physical damage for 1 second. Disarms you for 3/2/1/0 second(s).
Riposte [Q]
(targets the closest enemy within 250 range)
Instant Cast
Mana cost: 100/75/50/25
Cooldown: 7/6/5/4
If you were attacked while Parry was active or successfully dodged a projectile using it, the Riposte skill replaces the Parry icon in the Q slot.
Pressing Q will then initiate a melee range spell that does 75/100/125/150 Physical damage to the closest enemy within 250 range and lowers the target's armor by 1/2/3/4 for 3 seconds. If Riposte is not used within 1 second of using Parry, the skill icon switches back to Parry and Riposte goes into cooldown.
[Synergy] Parry allows for good survivability against Physical Damage (other carries, Deadwood, Panda) and targeted stuns so you can get in close enough to Hamstring, while Riposte allows The Duelist to lower armor (synergizes with his carry role) and deal damage while using Parry. Both Parry and Riposte can be activated during Duel.
[Balance] Parry allows The Duelist to dodge projectiles like Flash or any kind of blink or invisibility (though he stays in place and visible) as well as giving him physical immunity up to 1/4 of the time (1 of every 4 seconds). However, during this period he is disarmed and can only use Riposte to deal damage. He can still be hit by AOE spells, and Parry will take good twitch reflexes to use properly (thus the instant cast time). The disarm duration on the 4th and final level of Parry is 0 seconds, making it possible to be physical immune while using autoattacks and Riposte at the same time, increasing lategame utility and synergy with Duel
Riposte is like Swiftblade's Counterattack, except it's active, it doesn't scale, and it has very specific conditions for activation. So it's much harder to use and much weaker lategame. It could not be an attack command since The Duelist is disarmed while Parrying, and I didn't want to simply make an active version of Swift's Counterattack.
If it's OP remember numbers can be changed vote on the concept PLEASE
[Visuals] Parry: The Duelist waves his sword and deflects enemy projectiles/melee attacks. The Riposte will look like a normal attack with perhaps an armor breaking Shieldbreaker-like graphic on hit.