Dream » jacobpc » CyberTracker
  • Dream Hero Designer

Health: 511

Mana: 247

Hero Name
CyberTracker [v1.000]
Primary Attribute
Agility
Base Attributes
19
19
19
Per Level Gain
2.00
2.20
2.00
Speed/Armor
305
3.5
5.0
Hero Backstory:
A robot, a war machine with only one goal, to find and destroy all the enemies of your programmers
  • Define Your Heroes Base Attack
Base Attack Type
Ranged
Base Attack Notes:
Range: 500
Damage: 45-49
Attack/sec: 0.6
  • Hero Roles
Primary Role
Ganker
Secondary Role
Initiator
Role Notes:
  • Hero Abilities
Ability 1 Name
Laser Optical
Ability 1 Action Type
Target - Enemy Units
Ability 1 Notes:
The eyes of the CyberTracker launch a continuous laser that burns your target.

Mechanics:
- Casting a laser beam on the target for 3 seconds.
- Turns his head to track the moving target.
- Causing a bonus magic damage for 3 seconds after execution.
- During execution (3 seconds) may not casting other spells.
- The laser is stopped if you are stunned, silenced, or if the target moving away more than 800 units. but not cancel the bonus damage after.

(1) 25 damage during execution, 10 damage after (105 total danage after 6 seconds).
(2) 45 damage during execution, 15 damage after (180 total danage after 6 seconds).
(3) 65 damage during execution, 20 damage after (255 total danage after 6 seconds).
(4) 85 damage during execution, 25 damage after (330 total danage after 6 seconds).

Type: Magic
Range: 500
Mana: 90 / 100 / 110 / 120
Duration: 3
Cooldown: 14
Ability 2 Name
Magnect Trap
Ability 2 Action Type
Passive
Ability 2 Notes:
CyberTracker Throw a trap on the floor and magnetize a small area, preventing the escape of the enemy and recharging its own batteries.

Mechanics:
- Throw an object on the ground that instantly magnetize the soil around them.
- Any enemy that is in the affected area can not leave in it for the duration. and have some of their energy (mana) drained.
- Mana drained no causes damage.
- While the enemy is moving toward the edge of the area, your speed is reduced 50%.
- While the enemy is moving toward the center of the area, your speed is increased 50%.
- If CyberTracker is within the area of an effect, it will be cured in the same percentage of mana drained from his enemies.

(1) 325 radius, 2.5 seconds, 20 mana drained (or HP healed) per second (50 total).
(2) 350 radius, 3.0 seconds, 25 mana drained (or HP healed) per second (75 total).
(3) 375 radius, 3.5 seconds, 30 mana drained (or HP healed) per second (105 total).
(4) 400 radius, 4.0 seconds, 35 mana drained (or HP healed) per second (140 total).

Type: Magic
Range: 500
Mana: 150
Cooldown: 30
Ability 3 Name
Forcefield
Ability 3 Action Type
Target - Self
Ability 3 Notes:
CyberTracker creates a force field around him that protects him from attacks from a distance and absorbs magical damage and upgrade to energy.

Mechanics:
- Gives chance to dodge attacks range.
- Do not dodge melee attacks.
- Absorbs part of the magical damage.
- Turns the magic damage absorbed in mana.

(1) 10% to evade Range Attacks, 5% of Magic Damage absorbed and transformed into a mana.
(2) 15% to evade Range Attacks, 10% of Magic Damage absorbed and transformed into a mana.
(3) 20% to evade Range Attacks, 15% of Magic Damage absorbed and transformed into a mana.
(4) 25% to evade Range Attacks, 20% of Magic Damage absorbed and transformed into a mana.

Mana: 60
Duration: 15
Cooldown: 30
Ability 4 Name
Satellite Weapon
Ability 4 Action Type
Passive
Ability 4 Notes:
Plays a locator device in the ground to the satellite posision and strike a death ray, which causes great damage in the exact location of the target, and spreads, causing minor damage, the further from the impact site.

Mechanics:
- Throw a locator device with a small red light flashing.
- This device is visible to all but can not be destroyed.
- There is a delay of three seconds for the shot hit the spot marked.
- Cause a bonus magical damage to all enemies hit.
- The center of the target has 50 of radius.
- Damage decreases 10% every 50 units away from the center

(1) 300 damage in the center of the target, 30 damage at the edge of the radius, 10 magic damage per second for 3 seconds.
(2) 450 damage in the center of the target, 45 damage at the edge of the radius, 15 magic damage per second for 3 seconds.
(3) 600 damage in the center of the target, 60 damage at the edge of the radius, 20 magic damage per second for 3 seconds.

Type: Magic
radius: 550
Range: 600
Mana: 200/250/300
Cooldown: 80
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Popularity
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  • Hero Overview
Owner
Date Created
05/29/2010
  • Share Hero
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Posted 721 days ago
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Posted 721 days ago
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