Choong remembers his family killed and is taken by an uncontrollable rage, transforming his body into a war machine, and the explosion energy of its transformation affects all nearby enemy units.
Type: SuperiorMagic
Cast Time: 0.5 Seconds
Mana Cost: 100 / 150 / 200
Cooldown: 60 / 55 / 50 Seconds
Activation:
Applies Uncontrolled Rage to self for 25 seconds. Applies dizzy to enemy heroes in a 300 radius for 1 / 1.50 / 2 seconds.
Uncontrolled Rage Effects
Level 1 - 300 Bonus HP, and 20 HP/ 5 Mana Bonus Regeneration, +15 Movespeed, + 10 Attack Speed
Level 2 - 600 Bonus HP, and 40 HP/10 Mana Bonus Regeneration, +30 Movespeed, + 20 Attack Speed
Level 3 - 900 Bonus HP, and 60 HP/15 Mana Bonus Regeneration, +45 Movespeed, + 30 Attack Speed
Dizzy Effects
- 20% Movement Speed
- 20% Attck Speed
NOTES:
how can you see, is similar to ultmate "Chemical Rage" of the Alchemist (of DotA), but weakened slightly to compensate for the addition slow effect in the area, this effect is important for the synergy between the skills. Note that during the ultimate, the hero has offset its low MoveSpeed and Attackspeed loses with his passive skill, besides the slow caused by ult possible to use the 2nd skill. So, the combo would look like this: 1st skill, ultmate, 2nd skill, hit, hit, and (if you have mana) 1st skill to finish.
For more information, click on "view concept art" at the end of the page.
I would like to show that for the hero to stay balanced and have no mechanism of abuse, all aspects as cooldowns, mana cost, damage and range, were based on already existing abilities in the game, although the skills have not been copied (except the ultimate Alchemist dota), they have already been tested in simulators status of heroes for him to become the most viable as possible, with its great potential in the middle of the game. Entertaining, if implemented in the game, it is likely that further adjustments may need to be balanced, but the concept to assess and vote on the idea. Thank you all !!!