Heroes Created: 26 Average Hero Rating: 39.57% Total Thumbs: 80 Percent Thumbed Up: 46.25% Forum Posts: 0 Last Post: 03-12-2012 11:57pm Forum Friends: 0
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Hero Published!
EmeraldLord3 has published their hero Jolly Roger.
Mana Cost: 75/85/95/105
Cooldown: 30
Summons a ring of impassable trees in a 500/600/700/800 AoE the Forest Sprite. Lasts 3/3.5/4/5 seconds. Enemy units in the area loose 40 HP per second. Allies in the ring are healed for 20 HP per second.
Vitality Surge
Mana Cost: 40/50/60/70
Cooldown: 30/25/20/15
Cast Range: 650/700/750/800
Targets a location. Summons a mystical tree. The tree sends out a pulsing energy in a 500 AoE every 0.5 seconds. Each pulse applys a stack of Vitality Surge. Allied units are healed for 10 HP x each stack . Enemy units take damage equal to 10 HP x each stack . Stacks up to 3/4/5/6 times. Lasts 10 seconds or until attacked by a hero 3/4/5/6 times. Upon leaving the 500 AoE units loose ALL stacks immediately.
Songs of the Forest
The Forest Sprite sings as she travels. Granting 3 toggled songs. You can only switch between songs every 20/17/14/11 seconds.
Song of the Calming Valley
Allies hearing this song (In a 600 AoE) gain invisibility with a 3 second fade time and +10/15/20/25 Hp and mana regen per second when they stand still for 10/8/6/4 seconds. Attacking, being attacked, casting a spell, being the target of a spell or moving will break the invisibility.
Forest's Blessing
Passively increases HP regen and Mana regen of heroes in a 500/550/600 AoE by 5/15/25% additionally allied units gain Treewalking when they are effected by this aura. While treewalking allies and Horehronie cannot attack or cast offensive spells.
Note: Basically you cannot attack while standing in trees, just to balance this out and so that you can't abuse it with range heroes standing in the trees and not accessible to melee heroes. The purpose of this is to provide a form of travel and a pseudo-escape mechanism for allies and Horehronie.
Psyblast
Grants 2 abilities Psyblast (friendly) and Psyblast (hostile). Both Abilities share a cooldown.
(When dragging the vector cursor an arrow will face in a direction on one end of the cursor)
Psyblast (Friendly)
Hotkey: Q
Cooldown: 15
Mana Cost: 60/65/75/90
Cast Range: 500/550/600/700
Target area width: 300 units
Click and drag over a target area. Allies in the targeted area are pushed 300/400/500/600 units in the targeted direction. Additionally this disjoints any single target projectiles targeting targeted allies. Targeted allies gain Haste.
Haste: Movement speed increased by 10%
Psyblast (Hostile)
Hotkey: W
Cooldown: 10
Mana Cost: 120/130/150/180
Cast Range: 500/550/600/700
Target area width: 300 units
Click and drag over a target area. Enemies in the targeted area are pushed 300/400/500/600 units in the targeted direction. For each 100 units they move they take 50 physical damage.Additionally they are mini-stunned for 0.25 seconds. This is considered a physical effect and will effect magic immune units.
Notes: Great support tool. Allowing the Psychic Mistress to control the field. With this she can Push allies out of harm or aiding them in chasing. Additionally she can push enemies towards allies, disrupting channelling spells etc.
Debilitation
The Psychic Mistress emits powerful Psychic Energy. Enemies in a 600 unit AoE around her take 10% of her intellect as magic damage every second per charge. This ability gains a charge each time a spell is cast and can gain up to 3/4/5/6 charges.
Additionally when the Psychic Mistress is afflicted with a debuff she silences the target for 1.5 seconds. Each time she targets with this ability, she consumes a charge of this spell. This aspect of this ability has a global range.
Notes: A simple passive designed to give enemies a choice either to try and remove charges to minimize the passive damage they take or to allow her to moderate damage through fights. Stuns, slows, etc are considered debuffs and will proc this ability.
Psionic Shell
Cost: 105/115/125/135 mana
Hotkey: E
Cooldown: 20/18/16/12 seconds
Range: 750 units
Places a powerful shield on a target ally. While shielded the ally gains 25/30/35/40 magic armor and is healed for 10/15/20/25HP plus 1.5/2/2.5/3 x the intellect of the Psychic Mistress per second. Lasts 2.25/3/3.75/4.5 seconds.
Notes: A simple support spell that can be used to protect an ally from a tight spot or heal them quickly for a decent amount so that they can return to the fight
Uncanny Comprehension
Cost: 200/300/400[200*] mana
Hotkey: R (T - to cancel)
Cooldown: 300/200/100[45*] (Copied abilities take on the cooldown of the targeted spell if this spell is on cooldown when cancelled it retains the amount of time left it took to cooldown from when it was last used.)
Range: 850/1000/1100 [Global with Staff of the Master at all levels]
The Psychic Mistress delves into the mind of a target hero. After 3 [2*]/2[1*]/1[0*] seconds of channeling she gains the last ability they cast. The copy of the spell is not perfect and costs 200[150*]/150[100*]/100[50*]% mana more to activate. Additionally completing the channel of this spell grants maximum charges of Debilitation.
Staff of the Master improves this ability. *denotes improved values Notes: The ability that makes Psychic Mistress so versatile, allowing her to copy potentially dangerous enemy spells so that she can use them against her enemies. Granted there is a hefty mana cost most of the time against these spells. Certain spells cannot be copied such as Soulstealer's Demon Hand and other similar spells.
Combat Prowess
Grants two toggled abilities each granting bonuses to the Maiden of War.
Strength of Heart
Grants 4/8/12/16 Strength. While this is active Strength becomes the Maiden's Primary Attribute. Additionally the Maidens attacks become melee and she has a 25% chance to stun a target for 1 second when she lands an attack. Additionally she gains 10/15/20/25% increased base damage with this active.
Notes: Attack range is 128 while this is active.
Huntress' Swiftness
Grants 6/12/16/20 agility. While this is active Agility becomes the Maiden's Primary Attribute. Additionally the Maiden's attacks become ranged and she gains a 25/35/45/55% chance to deal 1% of the targets current health as magic damage.
Notes: Attack range is 550 while this is active.
Synchronicity
The Maiden of War is with one with her noble Lioness steed. Each point of her main attribute increases her movement speed by 0.2 points.
If Strength of Heart is active she passively restores 0.1/0.2/0.3/0.4% of her HP. If Huntress' Swiftness is active she gains a 11/14/17/20% chance to deal 1.2/1.4/1.6/1.8x the damage on attack.
Weapon Specialist
Grants 2 abilities that share a cooldown.
Precise Blow
Range: 128
Mana cost: 50/75/100/125
Cooldown: 8 seconds.
Deals 100/145/190/235 physical damage to an enemy unit and stuns them for 2 seconds. Additionally they are slowed by 30% for 2 seconds afterwards. If Strength of Heart is active this deals additional damage equal to 50% of the Strength the Maiden of War has. If Huntress' Swiftness is active it's range is increased to 700 and it deals 50% less damage.
Pierce
Range: 625
Mana cost: 50/45/40/35
Cooldown: 8 seconds.
Deals 50/60/70/80 physical damage to an enemy. Additionally they gain the Bleeding debuff for 4 seconds. Allied units near a unit with Bleeding gain 9/12/15/18% movement speed. If Strength of Heart is active the range is reduced to 128 however it deals 100% more initial damage and bleeding lasts for 4/4/5/6 seconds. If Huntress' Swiftness upon casting this the Maiden of War gains a secondary castable spell Into the Fray for the 4 seconds the debuff lasts.
Into the Fray
Hotkey: E if activated with PierceQ if activated with Primal Roar .
Mana Cost: 40/50/60/70
Cooldown: 4
This can only be activated after casting Pierce or Primal Roar with Huntress' Swiftness active. The Maiden of War's Lioness can leap 500/600/700/800 yards in a targeted direction. This leap ignores cliffs and terrain however not trees.
Bleeding - Unit is slowed by 25%. Unit takes 10 physical damage a second. Unit is leaving behind a trail of blood.
Primal Roar
This ability changes depending on if Strength of Heart is active or Huntress' Swiftness. If Strength of Heart is active all units in a 400 AoE are stunned for 2 seconds. The Maiden of War gains 100/150/200% increased attack damage for 10 seconds after casting this. If Huntress' Swiftness is active the Maiden of War leaps 600/700/800 yards in the direction she is facing. Upon landing she deals 175/225/275 damage to units in a 300 AoE at the point where she landed. Upon landing she gains Into the Fray which lasts 5 seconds.
Into the Fray
Hotkey: E if activated with PierceQ if activated with Primal Roar .
Mana Cost: 40/50/60/70
Cooldown: 4
This can only be activated after casting Pierce or Roar with Huntress' Swiftness active. The Maiden of War's Lioness can leap 500/600/700/800 yards in a targeted direction. This leap ignores cliffs and terrain however not trees.
Mirror Cloak
Mana Cost: 75/85/95/105
Cooldown: 20 seconds
Range: 600
Target an allied unit to grant them Mirror Cloak for 3/4/5/6 seconds.
Mirror Cloak
The next single target spell to target this unit will be negated and reflected to the caster of the spell. Upon reflecting a spell this buff is dispelled.
Visual: A teal cloak covers the target similar to the Double Damage buff.
Mystic Mirrors
Mana Cost: 105/95/85/75
Cooldown: 30
Summons a Mystic Mirror at the position of the Mirror Mage and the position targeted. Allied heroes can enter one mirror and reappear at the location of the other mirror. There is a 2 second delay before appearing at the location of the other Mirror. Mirrors last 6/7/8/9 seconds or until the Mirror has been passed through 2/3/4/5 times.
Visual: A large mirror rises out of a portal in the ground at the two positions.
Mirror Armor
Grants 2/3/4/5 charges of Mirror Armor. These charges are restored every 5 seconds. Each time the Mirror Mage takes damage a charge is consumed. When attacked while Mirror Armor is active on the Mirror Mage the Mirror Mage blocks 15/20/25/30 damage (magic/physical/true or otherwise)and reflects it back to the attacker. Each time a charge is consumed the Mirror Mage restores 50 mana and gains 5% movement speed stacking up to 5 times. If the Mirror Mage is attacked while this is at 0 charges more then 4 times within 5 seconds this will return to its maximum amount of charges.
Visual: 2/3/4/5 Mirrors circle around the Mirror Mage similar to Silhouettes Death Lotus.
Reflection of Doom
Mana Cost: 200/250/300
Cooldown: 60
Target an enemy hero to trap then within a Mirror for 1 second. While in the Mirror they are invulnerable. Creates an illusion of a target enemy hero. The illusion deals 33/44/55% of that heroes damage. Takes 150/160/170% increased damage. The targeted hero takes 25/45/55% of the damage the illusion takes as magic damage. The illusion has 25% decreased attack speed. Damage is capped at 400/500/600 magic damage. Illusion lasts 20 seconds.
Visual: A Mirror Envelops the target. After the 1 second is complete a Mirror appears beside the Mirror Mage and one where the target was disable. The illusion appears out of the mirror with a cloud of smoke next to the Mirror Mage, like wise with the emerging hero appearing at their position .
Seals of Sanctity
While active consecutive auto attacks deal 15/20/25/30 Additional damage per hit.This damage doubles per hit. When a target dies from this spell they deal 30/40/50/60/70 damage to units in a 600 AoE Additionally the Zealot takes 4/6/8/10 pure damage per attack.
Crusader
Increases the movement speed of the Zealot by 8/11/14/17% and increases his attack speed by 16/22/28/34%
Martyr Strike
Deals 100 damage plus 15/20/25/30% of the Zealot's strength as physical damage. Has a 56/22/18/14/10 second cooldown. The Zealot takes 10% of the damage caused by this ability as pure damage. Additionally this slows the target by 10/12/14/16% for 5 seconds.
Holy Fervor
While active the Zealot gains attack power equal to 50/70/90% of the health that is missing. Bonuses are capped at 300 bonus damage. Effect lasts 10 seconds. When the buff expires the Zealot is healed by 50/65/80% of his maximum health. Has a 100/80/60 second cooldown.
Chains of Light
Mana Cost: 30/40/50/60
Cooldown: 60/50/40/30 seconds
Targets a unit link them with near by allied units. Links up to 5 units. If the target is an ally, linked units have 5/8/11/15% of the damage they take spread among them. If the target is an enemy they take 10/15/20/25 damage per second while this is active and have 7/14/21/28% of the damage they take spread among them. Lasts for 6 seconds.
Searing Light
Mana Cost: 60/65/70/75
Cooldown: 10/9/8/7 seconds
Targets a unit. If the target is an ally they are healed for 45/90/135/180 damage and the heal jumps 3/6/9/12 times. If the target is an enemy they take 110/160/210/260 damage and is blinded for 3 seconds. "Blinded - Grants a 15/25/35/45% chance to miss on attacks. Unit is silenced"
Body of Power
Increases the mana regeneration of the Hierophant by 2/3/4/5 mana per second. Additionally when the Hierophant is the target of a spell there is a 5/10/15/20% chance to absorb the spell. Absorbing the spell negates any disables the spell may have and causes the Heirophant to only take 70/60/50/40% of the damage from the spell. For 8 seconds the Hierophant gains "Empowerment" This increases his mana regeneration and HP regeneration by 4/6/8/10 points per second. Additionally when the Hierophant absorbs a spell that has a "secondary effect" The next spell he targets an enemy with, will pass that effect onto the target of his spell. Body of Power cannot activate more then every 8 seconds.
Divine Providence
Mana Cost: 150/250/350
Cooldown: 300/200/100
Channels for: 3/2.5/2 seconds then gains "Divine Providence"
The Heirophant must channel to activate this ability. While channeling this spell the chance to activate Body of Power is increased to 100%.
The Heirophant heals allies in a 400 AoE around him for up to 75/85/95 HP per second and damages units around him in a 400 AoE for up to 95/105/115 damage per second. The closer the targets are to the Heirophant the most damage/heal they receive. Divine Providence lasts for 5 seconds.
Epidemic
Causes the Plaguebringer's attacks to deal 10/15/20/25 magic damage for each debuff on the target (This is capped at 150 magic damage per hit). Additionally when a unit dies under the effect from the Plaguebringer it explodes dealing 3/6/9/12% of its maximum HP in a 100 AoE around the point where it died. Units in a 250 AoE are afflicted with any of the debuffs placed on it from the Plaguebringer when it died.
Decayed Flesh
Mana Cost: 75/100/125/150
Cooldown: 60/55/50/45 seconds
Deals 100/170/240/310 physical damage to a unit over 12 seconds. Additionally the unit looses 1/2/3/4 armor and 5/10/15/20% attack damage.
Impure Contagion
Mana Cost: 25/50/75/100
Cooldown: 50/45/40/35 seconds
The target looses 12/15/18/21% of its maximum mana over 12 seconds. It takes damage equal to 50/75/100/125% of the mana lost this way.
Hell Plague
Mana Cost: 75/125/175
Cooldown: 60
Deals 200/250/300 magic damage to a unit over 15 seconds. During this time the unit is slowed by 10/15/20% and takes 50% increased damage from Impure Contagion and Decayed Flesh. Additionally if this is spread by Epidemic it only deals 100/150/200 damage, the duration on the effected units only lasts 6 seconds and they only take 25% increased damage from Impure Contagion and Decayed Flesh.
Netherfrost Cloak
Passive ComponentAttacks against the Frost Giant have a 5/10/15/20% chance to freeze a target in place for 1.5 seconds.
Single target spells against the 70/80/90/100% chance to freeze the caster of the spell in place for 1.5 seconds. Additionally increases HP regen by 3/4/5/6 HP per second.
Active Component Activate to target an enemy to deal 10/20/30/40 true damage and afflict them with Deep Freeze. A unit that is afflicted with Deep Freeze is considered Shattered. For 20/16/12/8 seconds after casting Netherfrost Cloak the passive component is deactivated.
Active Mana Cost: 10/20/30/40
Cooldown: 30/26/22/18
Range: 650/675/700/725
Note: Frozen targets can still attack and cast spells. If a unit takes damage from the Frost Giant it is freed gaining the Shattered! Debuff
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Shattered! - This unit has been shattered from Freeze. It moves and attacks 30% slower then normal. It has 30% slower casting speed. It takes 40% more damage from the Frost Giant. Shattered units are immune to Freeze. Shattered lasts 4 seconds.
Mighty Swing
Mana Cost: 95/110/115/120
Cooldown: 60/55/50/45
Cast time: 0.9 seconds
Range: starting range is 100 end range is 400 to units in a cone in front of the Frost Giant
Deals up to 175/200/225/250 magic damage to an enemies in an arc in front of the Frost Giant. Effects units up to 400 spaces in front of the Frost Giant. The closer a unit is to the Frost Giant the more damage they take. Frozen units are freed from the Freeze and gain the Shattered debuff for 4 seconds.
Units directly infront of the Frost Giant take 100% of the damage. Units from 25 - 100 spaces take 75% of the damage, Units 101 - 200 spaces take 50% of the damage, Units 201 - 300 spaces take 25% of the damage and units 301 - 400 spaces away take 10% of the damage. Units behind the Frost Giant take no damage. The shockwave moves at 900 MS
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Shattered! - This unit has been shattered from Freeze. It moves and attacks 30% slower then normal. It takes 40% more damage from the Frost Giant. Shattered units are immune to Freeze. The Shattered debuff lasts 4 seconds.
Frost Spire
Mana Cost: 40/50/60/70
Cooldown: 15 seconds
Range: 750
Deals 25/50/75/100 + 150% of the Frost Giant's strength as mixed superior damage to a target. The target is lifted in the air for 0.5 seconds. Upon hitting the ground the target is stunned for 1.5 seconds. If the target is Frozen they are not stunned. However they are freed and gain the Shattered Debuff.
A target can be hit by Mighty Swing while mid air. If they are hit mid air they are flung to the right of the Frost Giant slamming against the first obstacle they hit. (Tree,Cliff,Building or hero) They take 100% of the Frost Giants strength as physical damage and are stunned for 1 second longer then the regular stun. If they hit a target enemy hero the enemy hero is stunned for 1 second and takes 100/150/200/250 physical damage.
The lift is considered a physical effect and will effect Magic Immune units however the stun is considered magical and will not effect them. Additionally the freeze is also a magic effect.
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Shattered! - This unit has been shattered from Freeze. It moves and attacks 30% slower then normal. It takes 40% more damage from the Frost Giant. Shattered units are immune to Freeze. The Shattered debuff lasts 4 seconds.
Absolute Zero
Mana Cost: 125/150/175
Cooldown: 80/65/40
Range: 1000
Summons an icy orb in the center of the targeted area. All units with in 300/350/400 spaces of the orb are slowed by 30/35/40% for 2 seconds. After 1.75 seconds the Orb explodes dealing 150/225/300 magic damage in a 350/400/450 AoE and Applying Deep Freeze to all caught in the explosion for 2 seconds. A unit that is afflicted with Deep Freeze is considered Shattered. A unit with Deep Freeze is stunned for the stated duration of Deep Freeze.
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Shattered! - This unit has been shattered from Freeze. It moves and attacks 30% slower then normal. It takes 40% more damage from the Frost Giant. Shattered units are immune to Freeze. The Shattered debuff lasts 4 seconds.
Prismatic Barrier
Cooldown: 10
Mana: 75/85/95/105
Range: Allied - 700 Enemy - 600
Targets a unit. Depending on if the target is allied or an enemy will change this abilities effect.
Allied: Shields an ally from 100/170/240/310 damage. When the barrier is broken units around the target are healed for 100% of the amount absorbed.
Enemy: Traps an enemy in a barrier for 1.5/2/2.5/3 seconds. During this time the unit cannot move or cast spells and is perplexed.
Quote when cast: Allied - Don't be scared, the light guides you. Enemy - You will not go any further!
Sparks of Life
Each time the Luminous Lady attacks or casts a spell at an enemy they gain a charge for Sparks of Life upon reaching 6/5/4/3 charges the charges explode healing the Luminous Lady's allies around that target for 9/12/15/18% of its current HP and restore 50/75/100/125 mana in a 300 AoE around the target. Additionally the Sparks reduce the targets movement speed and attack speed by 1/2/3/5% per charge. Sparks of Life lasts 10 seconds. Units gain Rejuvenated for 3 seconds.
This ability can be toggled to affect only heroes Rejuvenated: This unit has recently been healed with Sparks of Life. It cannot receive healing from Sparks of Life however can still gain mana
Notes: Items suchs as Hellflower, Kuldra's Sheepstick, Codex grant a charge of this
Piercing Flash
Mana Cost: 125
Cooldown: 3
Range: 575
Target an enemy to deal 50/75/100/125 magic damage and reduce their armor by 1 and their magic armor by 1. This is on a 2 second cooldown. Has a maximum of 1/1/2/3 charges each time she casts this a charge is consumed. The Luminous lady restores 1 charge every 4 seconds. The Pierced effect lasts 5 seconds and stacks up to 8 times.
Pierced: -1 armor -1 magic armor per stack. Stacks up to 6 times. Cannot reduce a target's Magic Armor and Armor below 0.
Luminous Infusion
Mana Cost: 50
Cooldown: 45
Cast Range: 650
Duration Range: 1500
Target an ally to link them with the Luminous Lady. Both the Luminous Lady and the targeted ally gain 30/40/50 attack speed and +5/10/15% movement speed for the duration of the buff. Additionally any damage the linked unit takes is reduced by 25/30/35% but it is taken by the Luminous Lady instead. This damage cannot reduce the Luminous Lady below 25% HP. Additionally any enemy units that pass between the Luminous Lady and the Ally with Luminous Infusion are slowed by 25% for 5 seconds. If the Luminous Lady and her target are more then 1500 yards apart the bond is broken and they are healed for 10% of their maximum HP.
Can be improved with Staff of the Master.
Luminous Infusion lasts for 8(10)/9(12)/10(14) seconds.
(Denotes improved values)
This damage can be mititaged though shields such as Nome's Wisdom, Focus Buffer and Prismatic Barrier. Quote when cast: Let my light, flow through you, empower you!
Backdraft
Increases the movement speed of all allied heroes by 0.5/1/1.5/2%. Additionally any heroes within a 500 AoE of the Aerial Mistress gain a 2/3/4/5% increase instead.
Heavy Gale
Sends a tornado flying that grows larger as it travels. After a 1.5 second delay, it deals 90/120/180/230 magic damage to units that it his and slows their movement speed by 10/15/20/25% for 3 seconds. Has a 300 cast range. Has an initial AoE of 175 and extends to 375 by the end of the 850 distance that it travels.
Protective Winds
Fills an area with healing winds, all allies in the 450 AoE are healed for 15/20/25/30 damage per second. Additionally they gain 0/0/1/2 armor and magic armor. This effect lasts 5/5/6/7 seconds.
Suffocate
The target is slowed by 25/30/35% (which recovers over the duration of the spell), silenced and takes 10/12/14% of its current health as physical damage damage every 1 second for 3 seconds. This damage is non-lethal. 45 second cooldown. This ability is channeled.