Dream » Worgar396 » Harbinger v4
  • Dream Hero Designer

Health: 511

Mana: 234

Hero Name
Harbinger v4 [v1.002]
Primary Attribute
Agility
Base Attributes
19
23
18
Per Level Gain
2.10
2.60
1.90
Speed/Armor
305
3.0
5.0
Hero Backstory:
Welcome to the greatest storm
  • Define Your Heroes Base Attack
Base Attack Type
Melee
Base Attack Notes:
Normal melee attack range .71 attacks per second. Harbinger attacks alternating between blades.
  • Hero Roles
Primary Role
Ganker
Secondary Role
Hard Carry
Role Notes:
Early game will be about last hitting creeps and if your lane partner has a high damage output then an early game kill may be possible. Play passive aggresively only attack enemy heroes if the move to attack you or your teammate. Once you have your ulti you have amazing ganking power. A quick ulti, whirlwind, rending inferno combo can easily kill an enemy hero. The longer you can keep them in the fire, the better off you will be. Mid game is all about well timed ganks best paired with a fellow stunner. team fights should be initiated with Hellstorm followed by whatever hell your teammates want to unleash. Late game rending inferno will become a huge damage nuke capable doing massive damage. A shrunken head along with an Abyssal skull and rift shards will make you unstoppable.
  • Hero Abilities
Ability 1 Name
Cataclysm Blades
Ability 1 Action Type
Toggle
Ability 1 Notes:
increases attack damage and attack speed by 10/20/30/40 only one can be active until it reaches lvl 4. 1:1/2:3/3:5/4:7(ability left, hero right). Auras around swords become more pronounced as this ability is lvld up and when it is active
Ability 2 Name
Rending Inferno
Ability 2 Action Type
Target - Enemy Units
Ability 2 Notes:
(20/18/16/15 second cd. costs 100/110/115/120 mana. Melee range) target an enemy unit to inflict 150/200/250/300% attack damage. The aura around the fire blade grows larger, when Harbinger swings his blade it leaves a trail of fire through the air along the path of the blade.
Ability 3 Name
Whirlwind
Ability 3 Action Type
Target - Enemy Units
Ability 3 Notes:
(30/25/20/15 second cd. costs 90/95/100/105 mana. Range 700) target an enemy unit to summon a tornado on it immobilizing it for 1/1.5/2/2.5 seconds and inflicting 75/125/175/225 damage. Aura around the wind blade becomes more wild and untamed until the tornado is summoned.
Ability 4 Name
Hellstorm
Ability 4 Action Type
Vector Target
Ability 4 Notes:
(120/100/80 second cd. costs 150/225/300 mana. Range 2000) channel for 1.75/1.5/1.25 seconds to throw a flaming tornado 2000 units that is 300 units wide that deals 250/500/750 magic damage to enemy units hit and leaves a trail of flames that deal 50/75/100 true damage a second. flames last 5/7.5/10 seconds. Harbinger crosses his swords charging them with the power of Hell. Swords gain larger effects than what they gain from whirlwind or rending inferno. Harbinger then swings his swords vertically and parallel to eachother. When the blades hit the ground the Hellstorm is spawned and continues in the direction Harbinger was facing when the blades hit the ground. Hellstorm damages the enviroment. trees beware.
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  • Hero Overview
Date Created
02/01/2012
  • Share Hero
Harbinger v4 may be viewed at this URL. You can share this URL at any time for other players to view. However, until the hero is published, no voting will take place, and Harbinger v4 will not be included in hero searches, and can not be entered into any contests.
  • Hero Comments (1 - 1 of 1 Comments)
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Posted 109 days ago
attack is (21-25) + 23 agility = 44-48.....4th time i've revised this guy and i forgot to put the attack on again....lol
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