Dream » Torguish » Wind Demon
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Health: 454

Mana: 221

Hero Name
Wind Demon [v2.003]
Primary Attribute
Agility
Base Attributes
16
18
17
Per Level Gain
1.70
2.40
2.00
Speed/Armor
300
3.5
5.0
Hero Backstory:
Once a feared warrior, slain in battle cold blood. Her hatred fueled, she cursed the winds of newerth by fusing her soul with element of wind.
Now she roams through the land of newerth, slaing those unwary of the danger that attacks as fast and unnoticably as the wind.
  • Define Your Heroes Base Attack
Base Attack Type
Melee
Base Attack Notes:
Attack Range: Melee
Damage: 46-58
Atk/Sec. 0.87
  • Hero Roles
Primary Role
Semi-carry
Secondary Role
Ganker
Role Notes:
If i talk about ''Aseriel'' its the name of The Wind demon. I just copy pasted most of this from my original forum post.


HERO USAGE:

Also you can use your imagination with the skills and items will give you more choises and easier kills. Those are just examples, this hero IS a verstile one and with the right tactic it can do some serious destruction no matter what hero on the the other team. Aserith will give you the advantage over invisibility heroes with attack modifiers.

Since if you do the same attack modifier that magebane has and magebane attacks you, you will burn his mana really quickly. The purge will also help you keep up with him, as well as Aserith. Also Aserith counters things like Brutalizer and horned strike on rampage, this will help you take down bashers and heroes with bashers.

Heroes that you make blink to like Behemoth or Tempest, this hero will counter them immedietly. If you stay close enough, unseen. And tempest blinks in with his ultimate, you can easily use your ulti on him, dealing massive damage and stunning him, this will interrupt his ultimate. Also the benefit from
their blinks and other escape mechanism will be useless for running away, since Aserith will keep up with them easily. This ultimate is practically also an AoE stun since it will Bash the enemies that Aseriel will go past during the attack.

This hero also goes for an awesome supported with those slows and the reveal/anti-blink. From the ultimates effects to his own, this hero is effective in team battles in about every way.
Just use your imagination and you can do anything. This is one of those heroes that might take time before you master her skills but when you do, you'll do serious damage.

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Item suggestions:

Shieldbraker - For the armor reduction and a nice damage bonus. Works well with Dangerous Winds.

Savage Mace - Damage

Wingbow - Everything an agility hero needs.

Geometers Bane + Nullfire blade - Burn mana extremely fast, use with Dangerous winds and harass the enemy until they hate you for being born.

Anyways, use your imagination.
  • Hero Abilities
Ability 1 Name
Dangerous Winds
Ability 1 Action Type
Target - Ground
Ability 1 Notes:
Short Description: Aseriel releases the winds on the targeted area, making her invisible ins this spesific area. While invisible Aseriel gains backstabbing ability, moves and attacks faster and creates an illusion for a minor confusion when she turns back invisible.


Level 1: Extra backstab damage by 30 and armor reduced by 1, with a fade time of 3.0 secs.
Level 2: Extra backstab damage by 60 and armor reduced by 2, with a fade time of 2.5 secs.
Level 3: Extra backstab damage by 90 and armor reduced by 3, with a fade time of 2.0 secs.
Level 4: Extra backstab damage by 120 and armor reduced by 4, with a fade time of 1.5 secs.


Manacost: 50/75/100/125
Cooldown: 30 seconds at all levels.
Damage type (backstab): Physical
Range: 800 (AoE) / 900 (Casting Range)
Duration: 25 seconds
Target: Ground


Debuff(Enemy): Revealed and -15% movement and attack speed / -1/2/3/4 armor for 10 seconds when backstabbed.


Buff(Self): Unitwalking, Invisible +15% movement and attack speed / Invisibility lasts 2 seconds after leaving the Dangerous Winds. Backstab when making the first strike when invisible (You will be revealed but you can go back invisible for another backstab.)

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Illusion info

Duration: 4 seconds.
Damage: 5% of Aseriels base damage.
Armor: Takes 300% damage.

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PS. This hero WAS designed BEFORE fayde came along. Thought of this in beta. Just some info for the haters. :)

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Item & Hero Synergy:

- With this item you can slow down the enemy if ganking. Also the clone will have the time to make an attack so you can burn the enemies mana.

- Just stay invisible and the mocks minor AoE damage will do the rest. Also the nice add to Aseriels base damage will make backstabbing even more effective.

- Shieldbrakers armor will help you deal even more damage to the enemy.

- Pandas flick is i good with this hero if on the same lane. The flick armor reducing and slow will go extreme well with this skill. This skill has a minor slow and armor reducing so the damage done to the enemy will be huge.

---------------------------

Counters & Balance:

Heroes with Aoe nukes/stun will be effective against this if The Wind Demon will not move. Also dust,wards and eye will be effective counter measure and lets not forget puzzlebox lvl 3 if someone makes it.

-----------------------

Visual: Aseriel points out the are she wants the winds to circle. Aseriel fades away by becoming one with and leaves a illusion of wind behind. This could be lesser version on Zephyrs current ultimate.
Ability 2 Name
Eye of the Storm
Ability 2 Action Type
Target - Enemy Units
Ability 2 Notes:
Short Description:
This skill adds one charge/150 units to the enemy. Each charge makes the enemy get slowed more and make the wind demon move faster. If the chain brakes the enemy is stunned and ''Haunting Winds'' will be effected. (See skill 3 for Haunting Winds effect)


Level 1: Slows the enemy by 3% for every charge. Increases Aseriels movespeed by 1% for every charge.

Level 2: Slows the enemy by 4% for every charge. Increases Aseriels movespeed by 2% for every charge.

Level 3: Slows the enemy by 5% for every charge. Increases Aseriels mvoe speed by 3% for every charge.

Level 4: Slows the enemy by 6% for every charge. Increases Aseriels movespeed by 4% for every charge.


Manacost: 75 / 85 / 95 / 105
Cooldown: 15 seconds.
Range: 700
Limit: 1500
Range: 800 units
Target: Hero(Enemy)
Duration: 10 seconds.
Other: If this ''Chain'' Brakes, the enemy is stunned for 1.5 seconds. This will work as a counter measure for blinking.
Ability 3 Name
Aserith
Ability 3 Action Type
Passive
Ability 3 Notes:
Aserith, the mysterious wind particles that form the wind demons blade and armor. These wind particles can turn the tide of battle when careless against the Wind demon. Aserith can magically reflect enemies magical weapon attacks, also these wind particles follow the air currents that surround the enemy. With this The Wind Demon can haunt her enemies and strike trough the winds to finish off her just fought and weak enemies.

Level 1: Applies ''Haunting Winds'' to the enemy and ''Stormy Armor'' to self for 6 seconds when stroke 5 times.

Level 2: Applies ''Haunting Winds'' to the enemy and ''Stormy Armor'' to self for 9 seconds when stroke 4 times.

Level 3: Applies ''Haunting Winds'' the the enemy and ''Stormy Armor'' to self for 12 seconds when stroke 3 times.

Level 4: Applies ''Haunting Winds'' to the enemy and ''Stormy Armor'' to self for 15 seconds when stroke 2 times.

Cooldown: 10/13/16/19 Seconds.

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Haunting Winds effect:

Revealed - Only to the Wind Demon if possible

Haunted - Wind Demon can teleport to her enemy
(Manacost: 75 flat / Range - 2300 / Cooldown - 10 seconds.)

------------------------------------

Stormy Armor effect:

Attack Modifier reflection.

How does it work?
Eg. Magebane hits you and burns your mana, instead he gets his own mana burned. Chain Lightning proc'd on you, it's reflects back. Arachna slows you, shoots the slow back but still takes the base damage.

Note(s): This includes bash, Lifesteal makes them take damage, shares the bash cooldown. Unincludes Rampages stun. Includes Chain Lightning. Unincludes Predators unique Life Steal. And just to make clear, does NOT include crit.

-----------------------------------

Balance:
Since the cooldown, this effect wont trigger always, it might seem a bit over the top but when you think about it like this, no attack modifier = no use. Also, if the enemy has something like 200 damage as base. The Wind Demon WILL take that 200 damage, will just reduce the manaburn etc. This can turn the tide around for some feeded games.
Ability 4 Name
Ravaging Storm
Ability 4 Action Type
Target - Enemy Units
Ability 4 Notes:
Aseriel sucks in the wind around her, becoming an unstoppable combination of nature and chaos.

Level 1: Deals 300 damage to the main target. Pull the enemy to your trail from a range of 350.
Level 2: Deals 375 damage to the main target. Pull the enemy to your trail from a range of 400.
Level 3: Deals 400 damage to the main target. Pull the enemy to your trail from a range of 450.

Usage: You can use this skill to get to your target fast, aswell to help the team initiator to deal some damage and slow the enemy team. Also good for ganking and finishing off an enemy from a distance.


Damage Type: Superior Physical
Target: Hero(Enemy)
Cooldown: 90/75/60 seconds.
Manacost: 100/150/200
Range: 1300 units
Cast time: 2 seconds.
Effect: Applies Windstruck to the main target / Applies Gushed to the pulled enemies.

Windstruck effects
-reduces armor by 4/5/6
-slows by 20%
-Lasts 10 seconds

Gushed effects
- Slows by 35% which decreases over 10 seconds.


Additional effect: If the target has ''Haunted Winds'' on themselves and this skill is targeted at him, it will do additional 25/50/75% damage from your base damage and stun for 2 second. (Main Target only)

Balance: As you can see, this skill has a fairly big cooldown and also needs 2 things to be used perfectly. Also if used wrong the enemy heroes will most likely take you down in a matter of seconds. Also the range is under the range of an average blink and won't be much of a use
if used for teh lulz or stealing. And the damage type is physical.


Visual: Aseriel looks as she becomes an unstable vacuum, sucking in the air with the armor starting to float around the unstable wind currents. Later she forms into a tornado, charges at the enemy, while on her path the enemies get pulled to her trail as a result of the tornados strong sucking power.


Notes:
-The ''Pull'' will be taken as a push-back-bash effect. Like the one Rampage has.
-This is a reverse version of Rexxars(Tundra) ultimate. And also Aseriel becomes the projectile. And the enemies will not be push away, but rather to the ''trail'' the The Wind Demon charges from.
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  • Hero Overview
Date Created
07/30/2010
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  • Hero Comments (1 - 10 of 14 Comments)
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1     
Posted 508 days ago
Well, Skyve, if you check it out the ultimate actually does synergize just like that. When haunting winds is applied the enemy is revealed, in my opinion that means also in fog.

And why not the 100% chance to relfect orb or the idea you have it would be too op later and underpowered at first.

Since orb attacks are minor in the first levels the effect needs to be 100% 75% of the time. To make it usable. Eg. check out bash effects. Also on later level they would be toooooo imba so i'll use the one i have now only because it gives The Wind Demon a weak point, don't want it to be TOO up also, not too underpowered. When you think also.. You kinda need to think through the skills when lvling.

You wont take orb effect reflect at first since some heroes have non. It's exeptionally good against arachna yea at first. You could bash her around nicely. But if the enemy doesent have arach, it's not :P

Ya see? Its all about the enemy team how you lvl and use this hero. This is what makes it balanced.

The sniping, in a way already is added since haunting winds is applied to the enemy already. :P That reveals him/her. :3

Altho i'm thinking that HAunting winds should be added when wind demon is hitting you. ANd maybe adding it to the first skill. So when she backstabs you have it on you and then its a must attack but then again... arachna. You won't be able to strike her really.. :P

So we are in a pickle of balance. Dunno. Thats why the first skill, you can deal the first strike to her and then keep on her. Dumdeedum.. :D Lets see how this turns out and ill maybe make a 2.0 later when i get my comp back.. :D
2     
Posted 517 days ago
Liked Skyves idea about the sniping ;) anyways cool concept, t-up!
check out my heroes aswell
http://dream.heroesofnewerth.com/hero/Mkazama/Hellfire
http://dream.heroesofnewerth.com/hero/Mkazama/Fallen%20Berserker
http://dream.heroesofnewerth.com/hero/Mkazama/Dark%20Reaver
1     
Posted 531 days ago
aye, thanks :d Nice idea for the first one :) i'll add and put it over again when i have the time. :D
2     
Posted 532 days ago
Those are just suggestions though :)
2     
Posted 532 days ago
Adding an AS slow/buff to skill 2 would also help the skill to synergize with my suggested version of skill 1, though it would also synergize with your version.

And for a possible change on skill 3:

Gains a 25/50/75/100% chance to reflect orb attacks (might be too much though?) in addition, marks your last attacked target with Haunting Winds, revealing it's position on the map for 20/40/60/80 seconds (or smth like that).
Then you could also increase the casting range on the Ultimate so it allows you to cast it into the fog, so you can snipe enemies that have "Haunting Winds" applied.
2     
Posted 532 days ago
Now, how about the following:

While inside, the Wind Demon's attacks weaken any attacked foe, reducing an attacked enemies armour by 0.5/1/1.5/2 per attack and their damage by 2/4/6/8, stacking up to a maximum of 5 times. For every point of damage the enemy loses, the Wind Demon gains 1 attack damage. For every point of armour the enemy loses, the Wind Demon gains 1 armour. In addition, the Wind Demon is invisible while inside the area.

The difference between this and your version are obviously that this is much more comfortable to use. If also helps you win a lane, since you can outlasthit an enemy after reducing his damage output while increasing yours at the same time.

The second skill is a good ability, especially for ganking. Though I personally would add an AS slow/buff here too, so it can counter carries better.
2     
Posted 532 days ago
You say you made the first skill so the hero isn't too weak early game. As a ganker he is supposed to be strong/dominating early game. So if it would just be 1 skill that made her better early game something is wrong with the hero as a whole anyway. I just noticed now that the first skill is probably completely overpowered if I understand it correctly. Whenever you attack an enemy inside the AoE of the ability from the back you deal 120 bonus damage, right? Don't you think that's a little bit too much? I mean with 2 attacks, you have the damage for your average nuke, 3 times and it's on par with the stronger nukes in the game. 4 attacks and it's already too much damage for most heroes to handle. And that was completely ignoring the -armour part, slow and invis.
Though the skill also has 1 obvious disadvantage - BACKSTAB. Without any ability to get directly behind an enemy (like Nighthound has) it's going to be just so much more difficult to make good use of the ability, making this skill annoying to use. How about scrapping most of the ability save for some parts:

the huge range (maybe tone it down slightly to ~4-600)
the minus armour (though let's apply it a bit differently)
the bonus damage (though we could also do that a bit differently)
the invisibility (well, maybe even scrap that, to make it easier to use)
2     
Posted 534 days ago
http://dream.heroesofnewerth.com/hero/Mkazama/Dark%20Hunter
Vote and comment.. please be honest ;)
1     
Posted 536 days ago
i figured it out. the aserith part. that is because you might not get a chance to really use it if you are against powerful carrys. This hero especially counters them, she has a good chanse of striking them down even when downleveld :P
1     
Posted 537 days ago
Also the first skill would be awesome in something like midlaning since he/she cant see you and you can those creeps :) the second skill used for something like ganking if taken. SInce you wont really need the third skill right away unless you want to kill your laning opponents (with the current version that is)
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