Aserith, the mysterious wind particles that form the wind demons blade and armor. These wind particles can turn the tide of battle when careless against the Wind demon. Aserith can magically reflect enemies magical weapon attacks, also these wind particles follow the air currents that surround the enemy. With this The Wind Demon can haunt her enemies and strike trough the winds to finish off her just fought and weak enemies.
Level 1: Applies ''Haunting Winds'' to the enemy and ''Stormy Armor'' to self for 6 seconds when stroke 5 times.
Level 2: Applies ''Haunting Winds'' to the enemy and ''Stormy Armor'' to self for 9 seconds when stroke 4 times.
Level 3: Applies ''Haunting Winds'' the the enemy and ''Stormy Armor'' to self for 12 seconds when stroke 3 times.
Level 4: Applies ''Haunting Winds'' to the enemy and ''Stormy Armor'' to self for 15 seconds when stroke 2 times.
Cooldown: 10/13/16/19 Seconds.
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Haunting Winds effect:
Revealed - Only to the Wind Demon if possible
Haunted - Wind Demon can teleport to her enemy
(Manacost: 75 flat / Range - 2300 / Cooldown - 10 seconds.)
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Stormy Armor effect:
Attack Modifier reflection.
How does it work?
Eg. Magebane hits you and burns your mana, instead he gets his own mana burned. Chain Lightning proc'd on you, it's reflects back. Arachna slows you, shoots the slow back but still takes the base damage.
Note(s): This includes bash, Lifesteal makes them take damage, shares the bash cooldown. Unincludes Rampages stun. Includes Chain Lightning. Unincludes Predators unique Life Steal. And just to make clear, does NOT include crit.
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Balance:
Since the cooldown, this effect wont trigger always, it might seem a bit over the top but when you think about it like this, no attack modifier = no use. Also, if the enemy has something like 200 damage as base. The Wind Demon WILL take that 200 damage, will just reduce the manaburn etc. This can turn the tide around for some feeded games.