Description
The huntress jumpkicks the enemy to the ground and cripples their bodies.
Manacost: 50
Cooldown: 20s
Cast range: 150
Jumps with 522ms
Stun(on the ground): 1s / 1s / 2s / 2s
Slow: 50% recovering over 3 / 4 / 5 / 6s
"Falcon kick!"
"Can touch this!"
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How to use
Defensiv:
When you get ganked by 1 hero you can use it on the hero to stun and slow him. Now you can get out of melee range.
Offensiv:
When chasing an enemy Hero you can use it to chase him down.
Nice Ability to Counter-Gank.
Things to avoid
Don't use it on an enemy Hero when ganked by 2 or more heroes. You will only stun one of them. The other one can still finish you off or stun/slow you until the other one is back.
Duo to its low Range you must use it near the enemy. This might be a problem because you can only stand little damage.
Synergizes
Tracking Hawk:
Gives you more Range so you can easier chase an escaping hero or firststun a ganking hero. You can use it on a creep far away to move a bigger distance in a short time
Death Trap:
To finish a hero off use entrapment kick and instantly after it death trap to land a 100% success death trap.
Compared to ingame abilities
Slither's poisen spray:
50% over 6s slow in all levels. It is range, AOE, and it deals damage, cd is 22secs
Entrapment kick only has on lvl 4 the 6 secs. It is near melee range, it only hits 1 target, no damage, cd is 20secs BUT it has a stun.
>>Entrapment kick is worse at range, at the AOE, at the damage and only better at the stun. I think that's fair
Slither's poisen spray:
50% over 6s slow in all levels. It is range, AOE, and it deals damage, cd is 22secs
Entrapment kick only has on lvl 4 the 6 secs. It is near melee range, it only hits 1 target, no damage, cd is 20secs BUT it has a stun.
>>Entrapment kick is worse at range, at the AOE, at the damage and only better at the stun. I think that's fair