Dream » TheWolfgang » Guardian
Hero Name
Guardian [v1.000]
Primary Attribute
Agility
Base Attributes
25
14
16
Per Level Gain
3.00
1.60
1.60
Speed/Armor
285
4.6
5.2
Hero Backstory:
Guardians are the elite bodyguards of the Legion army. They defend the Legion's generals and nobles with their lives. They are armed with full-body armor, a massive shield, and a deadly flail.(No specific numbers for abilities are given, the concepts are the main points)
Base Attack Type
Melee
Base Attack Notes:
Flail, low attack speed, high damage Primary Role
Initiator
Secondary Role
Support
Role Notes:
Great tanking abilities and can be a very effective initiator with his ult.
Ability 1 Name
Bludgeon
Ability 1 Action Type
Target - Enemy Units
Ability 1 Notes:
Guardian brings back his flail for massive attack. Requires a channel time of X seconds. Damages target for X/X/X/X magic damage and reduces X/X/X/X% movement speed that wears off over time. If target avoids the attack during channeling, then Guardian's flail will become stuck in the ground and require a short time to remove (similar to Panda's stun).Mana Cost: Medium (~=100)
Channel Time: X seconds (~=1.5)
Cooldown: Medium (~=20)
Ability 2 Name
Bodyguard
Ability 2 Action Type
Self Position
Ability 2 Notes:
When activated, X/X/X/X% of physical and magic damage directed at ally heroes within XXX radius of Guardian will be redirected to Guardian. This damage is reduced by X/X/X/X% before damaging Guardian. Other effects such as slow, disables, silence, and true damage are not effected by Bodyguard.Mana Cost: Medium (~=100)
Cooldown: Medium (~=20)
Duration: Low (~=6)
Ability 3 Name
Battle Focus
Ability 3 Action Type
Passive
Ability 3 Notes:
Whenever an ally or enemy hero is killed in a XXX radius around Guardian, Guardian becomes more focused in the heat of battle, increasing his attack speed by X/X/X/X% and increasing movement speed by X/X/X/X% for each hero killed. These bonuses stay active as long as there is an enemy hero within XXX radius of Guardian.
Ability 4 Name
Bulldozer Charge
Ability 4 Action Type
Target - Ground
Ability 4 Notes:
Guardian will charge towards the target point with greatly increased movement speed. If a enemy hero (creeps will be pushed aside) is hit, Guardian will continue charging, pushing the enemy until an obstacle is hit (cliff, trees, building, etc.). Once an obstacle is hit, the enemy hero will be damaged and stunned for a certain amount depending on the distance travelled during the charge. All heroes (allies included) and creeps that stand in the way of the charge after the initial hit will be pushed aside and mini-stunned. If no enemy hero is hit, the charge will end at the target point.Mana Cost: Medium (~=100)
Cooldown: Long (~=50)
Range: Medium
Owner
Date Created
05/13/2010
Guardian may be viewed at this URL. You can share this URL at any time for other players to view. However, until the hero is published, no voting will take place, and Guardian will not be included in hero searches, and can not be entered into any contests.

I know, look at the first comment. I'll make a reworked version once I get some good feedback.