Hero Name
Savage [v2.050]
Primary Attribute
Strength
Base Attributes
20
17
14
Per Level Gain
2.80
1.90
1.50
Speed/Armor
300
2.0
5.5
Hero Backstory:
The human brute warriors of the Legion, Savages are dedicated to the rush of battle and the thrill of bloodlust. Armed with a pair of battle-notched blades and quick fireing bows, Savages rush heedless into battle, inspiring their comrades to similar feats of heroism. The life of a savage is often short and glorious. Base Attack Type
Melee
Base Attack Notes:
Attack Range: 125Attack Damage: 52-58
Primary Role
Semi-carry
Secondary Role
Ganker
Role Notes:
The Savage is a ganker/carry that relies heavely on positioning and hit and run tactics. His Double Strike skill allows for easy exploitation of openings. His Haemorrhage allows him to deal 4 strikes worth of damage with only 2, and using Charge to quickly move back and forth between targets and safety, the Savage is an excellent hit-and-runner. Even inbetween him charging in and taking advantage of weak enemy positioning, he isnt harmless. While he waits, he can pull out his slowing Repeater steam rifle and shoot at this target - even while repositioning himself.
Ability 1 Name
Charge
Ability 1 Action Type
Toggle
Ability 1 Notes:
The Savage, feeling the thrill of battle, can send himself into a great charge which increases his speed and slow resistance, though only for a limited amount of time.Effect: This spell used a Charge-O-Meter. At any time the player holds down the "Q" key, the Savage's speed is set to 600, the savage gains 20/30/40/50% slow resistance, and the Charge-O-Meter? decreases. Upon release of the "Q" key, the charge ends. The Charge-O-Meter can be filled with up to 2/3/4/5 seconds of Charge, and can be activated and deactivated with no penalty. The Charge-O-Meter has to recharge any amount of charge used, and recharges 0.33 second worth of charge every second.
Note: This spell is to be considered and pseudo-blink and is NOT to be considered a movement speed increase. This is why it breaks 522 movement speed.
Type: Undispelable Self-Buff
Mana cost: N/A
Cooldown: N/A
Duration: Charge-O-Meter can be filled with up to 2/3/4/5 seconds of Charge.
Ability 2 Name
Double Swing
Ability 2 Action Type
Self Position
Ability 2 Notes:
The Savage swings both his broadswords infront of him, dealing damage and stunning the enemy, and dealing grievious damage if he strikes the enemies back.Effect: Instantly performs Double Strike in a 135 degree, 225 length cone in the direction the Savage is facing. Any enemies hit from the front takes 50/75/100/125 magic damage and are stunned for 1.5 second. Any enemies hit from the rear takes 100/133/166/200 magic damage and are stunned for 1.9/2.1/2.3/2.5 seconds.
Note: Cast time is instant.
Type: Magic
Mana cost: 90/100/110/120
Cooldown: 11/10/9/8 seconds
Ability 3 Name
Haemorrhage
Ability 3 Action Type
Passive
Ability 3 Notes:
The razor sharp blades of the two broadswords and the Savage's honed combat techniques is a deadly combination, allowing the Savage to deliver bleeding wounds at every swing of his weapons. The bleeding starts out minor but grows in severity until it stops.Effect: Whenever the Savage delivers a succesful melee strike, applies Critical Strike to target for 5 seconds.
CRITICIAL STRIKE: Slows for 3/4/5/6%, reduces turn speed by 25% and deals 25/50/75/100% of the savage's melee damage over the duration of Critical Strike. 20% of Critical Strike's damage is dealt in the first 2 seconds, 30% in the next 2, and the remaining 50% of the damage is dealt during the last second of the ability. Stacks up to 2 times. Refreshes with every hit. Lasts 5 seconds.
Note: The damage is rear focused (most of the damage is dealt at the end of the skill). This means that during the first 2 seconds of this skill since last appliance (eg. melee hit from the savage), only 20% of the total damage of Critical Strike (which is 25/50/75/100% of the savages damage per charge) is dealt. Over the next 2 seconds, 30% of the total damage is dealt. The remaining 50% is dealt during the last second of the ability. This means that continually attacking the same target will not cause this ability to add much damage, though shifting your focus and rotating strikes between enemies will make it do just that. Attacking an enemy affected with Critical Strike using the repeater instead of melee will also allow Critical Strike to go through its full duration.
Type: Physical
Mana cost: N/A
Ability 4 Name
Repeater
Ability 4 Action Type
Target - Enemy Units
Ability 4 Notes:
Savages always carry steam-guns known as Repeaters around. The savage used this automatic weapon frequently during his fights when close range combat isnt suitable, and the deadly bullets of the Repeater quickly rips into its target, slowing it.Effect: Targetted hero will be sighted and attacked by the Savage for 3 seconds. While using Repeater, the savage has his range set to 500/575/650, attacks twice as fast as normal, but deals only 45% damage per shot and every shot has 50% less chance to proc on-hit effects. Each shot fired applies "Wounding Shot" to target for 4 seconds. The Savage may move and charge normally while using Repeater, but may not use his melee attack and can not apply Haemorrhage charges. If the Savage changes target, becomes out of range or after 3 seconds passes, Repeater ends.
WOUNDING SHOT: Slows movement speed by 4/5/6%. Stacks up to 10 times and refreshes on every re-appliance. Lasts 4 seconds.
Note: While the spell and damage is considered Physical, the slow portion of Repeater is considered Magic, and as thus will not be applied to a magic immune target.
Type: Physical
Mana cost: 50 mana
Cooldown: 10/9/8 seconds
Duration: 3 seconds
Range: 500/575/650
Here you may view the images uploaded for this hero.
Owner
Date Created
08/01/2010
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http://dream.heroesofnewerth.com/hero/B4RN3Y/Quick+Sand