Dream » Prevision » Spellwringer Updated
  • Dream Hero Designer

Health: 511

Mana: 260

Hero Name
Spellwringer Updated [v2.002]
Primary Attribute
Intelligence
Base Attributes
19
16
20
Per Level Gain
2.00
2.00
2.00
Speed/Armor
300
3.5
5.0
Hero Backstory:
Spellwringer was once a great doctor and healer who was able to cure even the most terrible wounds. Delving deeper and deeper into the secrets of life and death, Spellwringer made a particularly risky experiment that went wrong... and brought him to the realm of the dead. Though he now serves the hellborn, his knowledge of anatomy remains unparalleled. what makes him a powerful force to face.
Spellwringer is now one of the Undead leaders of the hellborn, he views Legion mages as his true enemy.
To better know them, Spellwringer studied deeply in the arcane magics of the Dark Cities. As a result, he can combine his own Necromantic skills with arcane ones to a particular effect, once a spell is used by an enemy that knowledge "dies" as long as Spellwringer is on the battlefield.



"The wise man learns from the deaths of others."
"Do not seek Death. Death will find you"

Please vote on Concept not numbers.
  • Define Your Heroes Base Attack
Base Attack Type
Ranged
Base Attack Notes:
Base Attack: 45 - 55
attack speed: 0,52 p/sec
auto attack range: 600

fires Green Plasma skulls from his staff/hands.


  • Hero Roles
Primary Role
Semi-carry
Secondary Role
Support
Role Notes:
Spellwringer can be used to help the team or to help Attack the enemy.
he is a allround hero able to take lanes alone and take some of the first hits in a team battle.
when you play him you have to make fast decisions and time his skills right in a 5vs5.
hes a great help.

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SkillBox:
1 - : Bone Ward: Target ground.
the bone ward. this is actually a curse.
So use it wisely. this move is good for chasing and controling any team battle. it can also be a nice finishing skill.

2 - : Arcane Corruption. Toggle.
Spellwringer has the ability to cripple the enemy's magic armor with his presence.
and boost those of his team. and gives them a small chance to block magic skills.
but only when they are near Spellwringer.

3 - : Spellwringer: passive.
If enemy hero casts any spell, it can be blocked in his or her spell book making it impossible to cast that spell again in this combat. The Spellwringer will Increase the Countdown of the spells x2 if the spell was blocked by Spellwringer.
this skill might save your life a few times. or make some easy targets to hunt down.

4 - : Token of Death: Target Units. Both Friendly or Enemy.
Spellwringer can Cast the Token of Death, on a team member giving them a greater chance to finish the job when the odds are against you and your team. when the Token of Death isn’t used on a team member it can be cast on a enemy hero.
the enemy hero will deal less damage, lose some health and if the hero dies during the curse still active his respawn time will be longer with a few seconds. i suggest you use this one at the right moment. it can make or brake a 5vs5.

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  • Hero Abilities
Ability 1 Name
Bone Ward
Ability 1 Action Type
Target - Ground
Ability 1 Notes:

when Spellwringer studied deeply in the arcane magics of the Dark Cities
he discovered a ward called the bone ward. this is actually a curse.
So use it wisely.


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Team, [Q]
When bone ward is placed on a team member,
it will grand him a extra 100 / 150 / 250 / 350 Sight.
and a 20 / 30 / 40 / 50 % more base damage.
during the time the curse is active it will drain 2 / 4 / 6 / 8 mana per second.
Duration of 10 seconds.

Enemy,[W]
when the bone ward is placed on a enemy hero it will take 50 / 100 / 150 / 200 of the hero sight. dealing 100 / 150 / 180 / 240 magic damage.
during the time the curse is active it will drain 6 / 8 / 10 / 12 mana per second.
Duration of 6 seconds.

Ground,[E]
When bone ward is trown on the ground it will server as a banner of the death.
draining 4 / 8 / 10 / 12 mana per second to enemy player in radius.
this banner has a aura that gives 5 / 10 / 15 / 20 % more base damage to ally hero in radius. and gives a 5 / 7 / 10 / 15 % slow to enemys in radius.
it can be shot down in 4 hits.
500 Aura range. and sight.
duration of 40 seconds max of 3 wards.

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Manacost: 90 / 100 / 110 / 120
Countdown: 12 seconds
Skill use range: 800


.You better not drop this one.
Ability 2 Name
Arcane Corruption
Ability 2 Action Type
Toggle
Ability 2 Notes:

Spellwringer has the ability to cripple the enemy's magic armor with his presence.
and boost those of his team.

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The Magic armor of the enemy will be reduced to -2 / -4 / -6 / -8.
The Magic armor of Spellwringers team will be boosted up to +3 / +6 / +9 / +12.
The Arcane corruption gives team members a 2 / 4 / 6 / 8 % chance of blocking a magic spell.
The effects take place in radius of 500 / 600 / 700 / 800. all around spellwringer
Ability can be toggled on and off. drains no mana.

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.As your ranks advance, so does my devotion.
Ability 3 Name
Spellwring
Ability 3 Action Type
Passive
Ability 3 Notes:

If enemy hero casts any spell, it can be blocked in his or her spell book making it impossible to cast that spell again in this combat. The Spellwringer will Increase the Countdown of the spells by 2x if the spell was blocked by Spellwringer.


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The probability of blocking Magic increases as the skill gains new levels.
when the enemy cast any magic spell there is a chance of 20 / 30 / 40 / 50 % of blocking the spell. the used spell of the enemy will have the countdown doubled x2, before it can be used again. when the spell has been blocked, Spellwringer wont feel any effect of the spell and will take no damage of it. when a spell is beeing blocked Spellwringer is filled with energy and has an increased speed of +50.
for 5 seconds.

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Manacost: 40 / 50 / 60 / 70 when activated.
countdown: 15 seconds


.An open mind is like a fortress with it's gates unbarred and unguarded.
Ability 4 Name
Token of Death
Ability 4 Action Type
Target - Friendly Units
Ability 4 Notes:

Spellwringer can Cast a token of Death on a team member giving them a unholy rage to do the job. when the Token of Death isn’t used on a team member it can be cast on a enemy hero.
the enemy hero will deal less damage, lose some health and if the hero dies during the curse still active his respawn time will be longer with a few seconds.


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Can be cast both on Friendly units,self or Enemy units.

Team,
When any team member is about to die the Spellwringer can mark him with Token of Death.
but only when health is below 30%.
when the marked hero get below 10% health, his health and mana will be back to 60% in an instant. the marked hero will gain 25 / 30 / 45 Health per second.
and a 20 / 30 / 40 / 50 % of blocking magic spells.
The mark will last for 15 seconds after Cast.

Enemy,
when the Token of Death is not used on a team member. it can be used on a enemy hero.
but only when enemy hero has less then 90% health.
Causes the selected enemy unit to inflict 50 / 70 / 90 % less base damage.
Inflicts a unholy pain on the targeted enemy. The enemy loses 25 / 30 / 45 health per second.
when the enemy hero dies with the mark still active,
his Respawn time will be increased with + 5 / +10 / + 15 seconds.
the mark will last for 15 seconds after Cast.


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Manacost: 200 / 220 / 230
countdown: 130 seconds
Range: 1000


*Ability can be boosted by staff of the master and gives some nice extras.


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Team,
When any team member is about to die the Spellwringer can mark him with Token of Death.
but only when health is below 40%.
when the marked hero get below 10% health, his health and mana will be back to 70
% in an instant. the marked hero will gain 30 / 35 / 50 Health per second.
and a 30 / 40 / 50 / 60 % of blocking magic spells.
when the hero dies when the mark is still active
Respawn time will be decreased with - 5 / -10 / -15 seconds.
The mark will last for 15 seconds after Cast.

Enemy,
when the Token of Death is not used on a team member. it can be used on a enemy hero.
but only when enemy hero has less then 90 % health.
Causes the selected enemy unit to inflict 70 / 90 / 110 % less base damage.
Inflicts a unholy pain on the targeted enemy. The enemy loses 30 / 35 / 50 health per second and regeneration is put to a stop.
when the enemy hero dies with the mark still active,
his Respawn time will be increased with + 15 / + 20 / + 25 seconds.
the mark will last for 15 seconds after Cast.

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Manacost: 190 / 200 / 210
countdown: 100 seconds
Range: 1200



.Do not seek Death. Death will find you.


Please vote on Concept not numbers.



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Popularity
62%
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  • Hero Overview
Date Created
12/21/2010
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  • Hero Comments (1 - 10 of 18 Comments)
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1     
Posted 210 days ago
i need more feedback. plz :)
1     
Posted 484 days ago
O_o mhhhhh.... where is every one
1     
Posted 505 days ago
Why vote down ??? this concept is good. really good
All down voters Comment ..... tell me why ?
1     
Posted 510 days ago
hey scud thank you so much man !!! :D i think i should write it down better !!! about 4th ability,
atleast you did understand :D :p thx. for the great feed back :D !!!
1     
Posted 511 days ago
First thing I noticed is you fixed your ult. It is SO much better than it was. It also kills off enemy carries really well and I can see this hero used in a lot of Clan matches :P

So, I'll comment on the new stuff a bit :)
Bone ward. You fixed that ground drop and added extra attacks to kill it. Nice! I like this ability on your hero and only numbers need work. That of course is not our job ;)

Arcane corruption. Again, well done. This passive is very powerful and can change early game ganks forever. You can drop the 8% block chance. Your allies don't need it. You have a 50% chance to block it anyway. So, only numbers again. That I'll leave to S2.

Spellwring. This looks really fun to have on your hero. Adding seconds in stead of doubling. Yea. That is better, but that is also number tweaking :P All in all, GREAT SKILL

ULT: I love what you've done with this. You can actually help out your team with this ability. Your text is just a bit confusing. People think the ally gets the regen after the 10% when he gets the regen the moment you cast this and gets the health jump when he hits 10%. That's all. I like this and it is also very potent.

T-up man and well done with your concept and changes. You made your already good hero great :D
1     
Posted 511 days ago
And can you please teach me how to put pictures on! :) I always get the "Your picture must fit the area... etc." I don't know what to do !!! Help!!!
1     
Posted 511 days ago
One more time.. Hehe
1     
Posted 511 days ago
I replied! Check out my new update to The Gambler. :)
1     
Posted 511 days ago
Here is my second and newest hero Prevision. :)
http://dream.heroesofnewerth.com/hero/CORBS/The Gambler
I hope you like him.
1     
Posted 511 days ago
Thank you for the great feedbacks !!! :D

i see i did make a mistake in text about the countdown what should be cooldown lol :p
and yes the second skill is an aura, i tought just an on and off switch. but i can also be like on for enemy debuff and off for team buff. any way this can all be worked out more ofcourse.
i just hope you guys like this concept enough :D
much much thanks. !!!! if any of u got a hero ill be glaid to take alook at it. !!
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