Dream » Prevision » Spellwringer
  • Dream Hero Designer

Health: 473

Mana: 286

Hero Name
Spellwringer [v1.088]
Primary Attribute
Intelligence
Base Attributes
17
16
22
Per Level Gain
2.00
2.00
2.20
Speed/Armor
300
3.5
6.0
Hero Backstory:
Spellwringer was once a great doctor and healer who was able to cure even the most terrible wounds. Delving deeper and deeper into the secrets of life and death, Spellwringer made a particularly risky experiment that went wrong... and brought him to the realm of the dead. Though he now serves the hellborn, his knowledge of anatomy remains unparalleled. what makes him a powerful force to face.
Spellwringer is now one of the Undead leaders of the hellborn, he views Legion mages as his true enemy.
To better know them, Spellwringer studied deeply in the arcane magics of the Dark Cities. As a result, he can combine his own Necromantic skills with arcane ones to a particular effect, once a spell is used by an enemy that knowledge "dies" as long as Spellwringer is on the battlefield.





"The wise man learns from the deaths of others."
"Do not seek Death. Death will find you"


Please vote on Concept not numbers.
  • Define Your Heroes Base Attack
Base Attack Type
Ranged
Base Attack Notes:
Base Attack: 45 - 55
attack speed: 0,52 p/sec
auto attack range: 600

fires Green Plasma skulls from his staff/hands.
  • Hero Roles
Primary Role
Support
Secondary Role
Semi-carry
Role Notes:
Spellwringer can be used to help the team or to help Attack the enemy.
he is a allround hero able to take lanes alone and take some of the first hits in a team battle.
when you play him you have to make fast decisions and time his skills right in a 5vs5.
hes a great pusher with his zombies.

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SkillBox:
1 - : Bone Ward: Target ground.
the bone ward. this is actually a curse even if its helping your team.
So use it wisely. this move is good for chasing and controling any team battle. it can also be a nice finishing skill.

2 - : Basic Necromancy. Passive.
Unique Necromancer's skill. Allows Spellwringer to raise some of the fallen living creatures as own soldiers (A limited number of creatures can be raised).

3 - : Spellwringer: passive.
If enemy hero casts any spell, it can be blocked in his or her spell book making it impossible to cast that spell again in this combat. The Spellwringer will Increase the Countdown of the spells by a 100% if the spell was blocked by Spellwringer.
this skill might save your life a few times. or make some easy targets to hunt down.

4 - : Howl Of Terror: Target Units. Both Friendly or Enemy.
Spellwringer can Cast the Howl of Terror, on a team member giving them a second chance to finish the job. when the howl of terror isn’t used on a team member it can be cast on a enemy hero.
the enemy hero will deal less damage, lose some health and if the hero dies during the curse still active his respawn time will be longer with a few seconds. i suggest you use this one at the right moment. it can make or brake your 5vs5.

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  • Hero Abilities
Ability 1 Name
Bone Ward
Ability 1 Action Type
Target - Ground
Ability 1 Notes:


when Spellwringer studied deeply in the arcane magics of the Dark Cities
he discovered a ward called the bone ward. this is actually a curse even if its helping your team.
So use it wisely.

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Team,
When bone ward is placed on a team member,
it will grand him a extra 100 / 150 / 250 / 350 Sight.
and a 20 / 30 / 40 / 50% more base damage.
during the time the curse is active it will drain 2 / 4 / 6 / 8 mana per second.
Duration of 10 seconds.

Enemy,
when the bone ward is placed on a enemy hero it will take 50 / 100 / 150 / 200 of the hero sight. dealing 100 / 150 / 180 / 240 magic damage.
during the time the curse is active it will drain 8 / 10 / 15 / 20 mana per second.
Duration of 6 seconds.

Ground,
When bone ward is trown on the ground it will server as a banner of the death.
draining 4 / 8 / 10 / 12 mana per second to every player in radius.
this banner has a aura that gives 5 / 10 / 15 / 20 % more base damage to every hero in radius even the enemy.
The bone Banner lasts for 15 seconds. it can be shot down in 2 hits.
500 Aura range.

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Manacost: 90 / 100 / 110 / 120
Countdown: 12 seconds
Skill range: 800


"You better not drop this one"
Ability 2 Name
Basic Necromancy
Ability 2 Action Type
Passive
Ability 2 Notes:


Spellwringers presence makes the dead walk again.
Unique Necromancer's skill. Allows Spellwringer to raise some of the fallen living creatures as own zombie soldiers (A limited number of creatures can be raised).

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there is a chance of 10 / 15 / 20 / 25 % that any fallen creep will be raised as a zombie and controlled by the necromancer. a total of 2 / 3 / 4 / 5 zombies can be raised at once.

zombie stats. (these numbers must be more balanced of course)
Health: 150 / 200 / 300 / 350
Physical damage: 30-40 / 40-50 / 50-60 / 60-70
Attack speed: 0.80
speed: 330
Zombie life span: 30 seconds.

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Manacost: 25 / 30 / 35 / 40 Per raised zombie.
Skill range: 700


"I don't have time to die - I'm too busy!"
Ability 3 Name
Spellwring
Ability 3 Action Type
Passive
Ability 3 Notes:


If enemy hero casts any spell, it can be blocked in his or her spell book making it impossible to cast that spell again in this combat. The Spellwringer will Increase the Countdown of the spells by 2x if the spell was blocked by Spellwringer.

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The probability of blocking Magic increases as the skill gains new levels.
when the enemy cast any magic spell there is a chance of 20 / 30 / 40 / 50 % of blocking the spell. the used spell of the enemy will have the countdown doubled x2, before it can be used again. when the spell has been blocked, Spellwringer wont feel any effect of the spell and will take no damage of it.
Physical spells wont be affected by spellwring only magic spells.

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Manacost: 40 / 50 / 60 / 70 when activated.
countdown: 8 seconds


"An open mind is like a fortress with it's gates unbarred and unguarded"
Ability 4 Name
Howl Of Terror
Ability 4 Action Type
Target - Friendly Units
Ability 4 Notes:


Spellwringer can Cast the Howl of Terror, on a team member giving them a second chance to finish the job. when the howl of terror isn’t used on a team member it can be cast on a enemy hero.
the enemy hero will deal less damage, lose some health and if the hero dies during the curse still active his respawn time will be longer with a few seconds.

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Can be cast both on Friendly units or Enemy units.

Team,
When any team member is about to die the Spellwringer can mark him with the Howl Of Terror.
only when health is below 30%.
when the marked hero die's he will be resurrected on place of death for several seconds. health and mana will be back to 60%. the marked hero will be able to play for 10 / 20 / 30 more seconds before he/she dies a second time when time runs out. Second death will not be add to Kill death score.
The mark will last for 15 seconds after Cast.

Enemy,
when the Howl of Terror is not used on a team member. it can be used on a enemy hero.
but only when enemy hero has less then 90% health.
Causes the selected enemy unit to inflict 30 / 40 / 50 % less base damage.
Inflicts Terror on target enemy. The enemy loses 25 / 30 / 45 health per second and regeneration is put to a stop.
when the enemy hero dies with the mark still active,
his Respawn time will be increased with + 5 / + 10 / + 15 seconds.
the mark will last for 15 seconds after Cast.

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Manacost: 200 / 220 / 230
countdown: 130 seconds
Range: 1000


*Ability can be boosted by staff of the master.

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Team,
When any team member is about to die the Spellwringer can mark him with the Howl Of Terror.
only when health is below 30%.
when the marked hero die's he will be resurrected on place of death for several seconds. health and mana will be back to 80%. the marked hero will be able to play for 20 / 30 / 40 more seconds before he/she dies a second time when time runs out. Second death will not be add to Kill death score.
The mark will last for 15 seconds after Cast.

Enemy,
when the Howl of Terror is not used on a team member. it can be used on a enemy hero.
but only when enemy hero has less then 90 % health.
Causes the selected enemy unit to inflict 40 / 50 / 60 % less base damage.
Inflicts plague on target enemy. The enemy loses 30 / 35 / 50 health per second and regeneration is put to a stop.
when the enemy hero dies with the mark still active,
his Respawn time will be increased with + 15 / + 20 / + 25 seconds.
the mark will last for 15 seconds after Cast.

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Manacost: 190 / 200 / 210
countdown: 120 seconds
Range: 1200



"Do not seek Death. Death will find you"



Please vote on Concept not numbers.
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Popularity
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  • Hero Overview
Date Created
11/09/2010
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  • Hero Comments (1 - 10 of 39 Comments)
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1     
Posted 253 days ago
all the skills can be tweeked ofcourse its about the allround concept. :)
1     
Posted 307 days ago
http://dream.heroesofnewerth.com/hero/thunderv/Guitar+Master
Please, vote and coment hero ^^
1     
Posted 512 days ago
[size=6] take a look at the Updated version.. i reworked it thanks to all your comments and feed back !!!! [/size]


http://dream.heroesofnewerth.com/hero/Prevision/Spellwringer Updated
1     
Posted 513 days ago
thumbs up ^^
1     
Posted 513 days ago
nice hero , but you should put the bone wards health to 3 hits. 2 hits are nothing for fast attack speed heroes , so some fed hero will end up destroying your ward for 1 sec longer enough for you to escape if u are low hp. put a slow on aura :D nice T-up
1     
Posted 513 days ago
Cool concept, I like it :D T-up.
1     
Posted 513 days ago
Soz for double post. I clicked "Post Comment" 2ce before the page refreshed by accident.

Anyway, I like your hero and I gave some suggestions. Your choice what to do with them.

T-Up for concept and GL! :D

http://dream.heroesofnewerth.com/hero/Scud/Guardian%20Updated/
1     
Posted 513 days ago
This hero seems fun :)
Your roles are a bit screwy :P Just like Oponomo said, your second skill is for pushing, not carrying. Ok, lets just get the skill by skill going, I like commenting on hero's that are actually mind bending :)

Skill by skill:
Skill 1: This is cool. It's almost like a bloodhunter bloodcrazy. I like what it does to enemies as well. I hate your ground effect though :\ It gives you absolutely no advantage and it's killed with only 2 shots. Rather just remove it, or remove the negatives to you and the positives to your allies.

Skill 2: Ok, first off. This is a pushing skill. That aside, I agree with MaTz0r. The zombies are a bit boring :P Maybe resurrect the fallen creep itself? :D Go jungling! It's still good and a great concept, but I don't like the % chance of it happening. S2 tries not to add too much chance to the game, because they want it to be skill- and not luck dependant. I still like it though.

Skill 3: Ok, this is epic! I love this. Give it an AoE and a cooldown. At 50% chance, you can theoretically block a 2 spell combo rather easily. Also, the % chance... But with this type of skill, it can be justified. Especially when some hero's have % based evasion.

Ult: Your a support hero that allows your ally to die and then brings him back so he still dies later? Kinda dodgy. Still the idea is solid. I like the offensive part. The hero killing part. Maybe just do the reverse for your ally? Double regeneration and heal 12/15/23 hp per second. I mean, you are a physician :P
1     
Posted 513 days ago
This hero seems fun :)
Your roles are a bit screwy :P Just like Oponomo said, your second skill is for pushing, not carrying. Ok, lets just get the skill by skill going, I like commenting on hero's that are actually mind bending :)

Skill by skill:
Skill 1: This is cool. It's almost like a bloodhunter bloodcrazy. I like what it does to enemies as well. I hate your ground effect though :\ It gives you absolutely no advantage and it's killed with only 2 shots. Rather just remove it, or remove the negatives to you and the positives to your allies.

Skill 2: Ok, first off. This is a pushing skill. That aside, I agree with MaTz0r. The zombies are a bit boring :P Maybe resurrect the fallen creep itself? :D Go jungling! It's still good and a great concept, but I don't like the % chance of it happening. S2 tries not to add too much chance to the game, because they want it to be skill- and not luck dependant. I still like it though.

Skill 3: Ok, this is epic! I love this. Give it an AoE and a cooldown. At 50% chance, you can theoretically block a 2 spell combo rather easily. Also, the % chance... But with this type of skill, it can be justified. Especially when some hero's have % based evasion.

Ult: Your a support hero that allows your ally to die and then brings him back so he still dies later? Kinda dodgy. Still the idea is solid. I like the offensive part. The hero killing part. Maybe just do the reverse for your ally? Double regeneration and heal 12/15/23 hp per second. I mean, you are a physician :P
1     
Posted 516 days ago
Attention plz !!
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