Dream » Passthechips » Necromancer
Hero Name
Necromancer [v1.014]
Primary Attribute
Intelligence
Base Attributes
17
14
24
Per Level Gain
1.90
1.60
3.80
Speed/Armor
290
1.4
5.0
Hero Backstory:
Deep within the Hellbourne shadows lies a crazed priest. One who turned away from Sol in favor of reversing his power for evil. The Necromancer roams Newerth sowing discord, turning friends against themselves and sapping the light of Sol for hell bent purposes.Artwork
Base Attack Type
Ranged
Base Attack Notes:
Range: 600Damage: 48-54
Attack Speed: 0.59
Visual: A green bolt bursts forth from the Necromancer's hand flying toward his intended target.
Primary Role
Support
Secondary Role
Support
Role Notes:
The Necromancer is meant to be a deadly force that causes supportive effects to be detrimental to key enemy targets. He draws roots from the DotA hero Pugna even though he is not much like him The Necromancer has the highest int gain out of all heroes in order to support the 4 active spells he has that each have a large mana cost associated to them. With his Atrocity -> Sunder -> Spirit Raze -> Soul Drain combo the Necromancer can inflict heavy, and sometimes fatal, damage to the target as well as eliminates the possibility of the the target of being saved by say an Ophelia's Gift. With Atrocity's long range a running low health hero about to get healed by an enemy Jeraziah will, instead of being healed for 300, be nuked for 600 magic damage, killing the running hero. Drain life allows the Necromancer to heal allies and absorb a great amount of health from enemies combined with Sunder. All of the Necromancer skills are splashable with each other and can be used in a variety of different skill builds. You could max either one of 3 skills and still have a viable build. The Necromancer in short is versatile Anti-Support that can heal, disable, nuke and turn the enemies supportive spells against them.
Ability 1 Name
Spirit Raze
Ability 1 Action Type
Target - Enemy Units
Ability 1 Notes:
Skill Description: The Necromancer attempts to raze the enemies spirit dealing immense initial damage, however the damage partially heals over time.Mechanics: Necromancer deals initial magic, a portion of which will heal over time.
Visual: A green burst of energy shoots forth from the Necromancer's hand. The enemy is consumed in a healing green fire.
Cooldown: 7 seconds.
Mana: 135/155/175/195
Range: 550
Notes:
[*] Healing effect is reversed by ultimate.
----------------------------------------------------------------------------------------------------------------------------------------------
(1): Deals 100 magic damage to the target. The target heals 25 damage over 3 seconds.
(2): Deals 200 magic damage to the target. The target heals 50 damage over 3 seconds.
(3): Deals 300 magic damage to the target. The target heals 75 damage over 3 seconds.
(4): Deals 400 magic damage to the target. The target heals 100 damage over 3 seconds.
----------------------------------------------------------------------------------------------------------------------------------------------
Usage: A nuke useful for finishing off a fleeing opponent. Has synergy with both Sunder and Atrocity, making this spell an extremly potent nuke.
"This hurts for much longer than a second."
Ability 2 Name
Sunder
Ability 2 Action Type
Target - Units
Ability 2 Notes:
Skill Description: The Necromancer sunders the target's soul, rendering the unit ethereal for a small period of time. While ethereal the target is unable to attack and is slowed. In addition the unit has reduced magic armor but may not be the focus of physical attacks.Mechanics: Applies 'Sundered' to the target unit. The target is slowed by 50%, disarmed, and -8 Magic armor. The target is also rendered immune to physical attacks.
Visual: The target unit is consumed by a green ghostly gas with spirits flowing overhead.
Cooldown: 13/11/9/7 seconds.
Mana: 100
Range: 500
Notes:
[*] This spell may be cast on yourself, an ally, or an enemy.
[*] Increases the healing done by Soul Drain on a friendly target.
----------------------------------------------------------------------------------------------------------------------------------------------
(1): Applies 'Sundered' to the target unit for 2 seconds.
(2): Applies 'Sundered' to the target unit for 2.5 seconds.
(3): Applies 'Sundered' to the target unit for 3 seconds.
(4): Applies 'Sundered' to the target unit for 3.5 seconds.
----------------------------------------------------------------------------------------------------------------------------------------------
Usage: Allows for the Necromancer to power up his spells for a short period of time on a target as well as disable a carry, or protect a team mate, or yourself, from an opposing carry. Strengthens the rest of your spells significantly and increases the healing done by Soul Drain.
"What happens when we split you apart."
Ability 3 Name
Soul Drain
Ability 3 Action Type
Target - Units
Ability 3 Notes:
Skill Description: The Necromancer channels dark energies to either drain his opponents his life into his own or use his own soul to heal his allies.Mechanics: The Necromancer drains life from an enemy or gives life to an ally. Damage dealt is equal to how much life is gained. This is a channeled spell.
Visual: A green burst of energy shoots forth from the Necromancer's hand. The enemy is consumed in a healing green fire.
Cooldown: 10/9/8/7 seconds.
Mana: 85/95/105/115
Cast Range: 550
Maximum Range: 800
Notes:
[*] The healing caused by Soul Drain is increased the lower your opponents magic armor.
[*] If the target moves past the maximum range Soul Drain is broken.
----------------------------------------------------------------------------------------------------------------------------------------------
(1): Transfers 20 health per second. Lasts 5 seconds.
(2): Transfers 40 health per second. Lasts 5 seconds.
(3): Transfers 60 health per second. Lasts 5 seconds.
(4): Transfers 80 health per second. Lasts 5 seconds.
----------------------------------------------------------------------------------------------------------------------------------------------
Usage: Gives the Necromancer a powerful laning spell as well as a powerful heal combined with Sunder. Allows the Necromancer to somewhat babysit.
"It's a give and take relationship."
Ability 4 Name
Atrocity
Ability 4 Action Type
Target - Enemy Units
Ability 4 Notes:
Skill Description: The Necromancer unleashes the most vile spell in his arsenal, turning the the light of Sol into a malicious energy that feeds on life. Heals of any sort damage the enemy.Mechanics: Stops health regeneration and causes all positive health gains to instead be dealt as magic damage.
Visual: A giant spirit emanates from the Necromancer and envelops the target. If the target dies due to the effect of Atrocity the Necromancer's maniacal laugh will be heard throughout the battle field.
Cooldown: 75/65/55 seconds.
Mana: 125/175/225
Cast Range: 1000
Notes:
[*] Healing caused by items will deal damage.
----------------------------------------------------------------------------------------------------------------------------------------------
(1): 100% of all health gained by the target is converted into magic damage. Lasts 5 seconds.
(2): 150% of all health gained by the target is converted into magic damage. Lasts 6 seconds.
(3): 200% of all health gained by the target is converted into magic damage. Lasts 7 seconds.
----------------------------------------------------------------------------------------------------------------------------------------------
Usage: Bane of the support class, this turns skills that heal into potent nukes and also causes items like Astrolabe, Nome's Wisdom, Power Supply and even any from of Life Steal to be dangerous to the enemy unit. It also causes the healing done by Spirit Raze to damage the enemy instead and combined with Sunder the Necromancers nuking potential is huge.
Anything beautiful can be made monstrous."
Here you may view the images uploaded for this hero.
Owner
Date Created
05/11/2010
Necromancer may be viewed at this URL. You can share this URL at any time for other players to view. However, until the hero is published, no voting will take place, and Necromancer will not be included in hero searches, and can not be entered into any contests.
Millidan
1
Posted
78 days ago
