When u target an enemy with Dark Infection allows you to do extra magic damage with your skills.
2% / 3% / 5% / 8%
Dark Infection also damages the target every second for 3/4/5/6 seconds
Dark infection lasts for 4/5/6/7 seconds
cooldown: 10/8/6/5 seconds Mana cost: 60/80/100/120
Hell spikes
Target the ground to set Dawn call the hell spikes that stuns the target for 1/1.5/2/2.5 seconds and do magic damage to all the enemies that is in the area it is casted on. this spell does 100/125/150/200
magic damage
cooldown: 30/25/20/15 seconds Mana cost: 70/90/120/150
Justice for the dead
Rises the shadows of the dead to do massive magic damage up to three nearby enemies within 2000 units far to deal 125/150/185/215 magic damage to them and slow them for 10% / 15% / 20% / 30%
this skill per enemy it kills it revives one of your team mates if none of your team mates are dead it restores the cooldown of ur abilities by 2/3/4/5 seconds
cooldown: 20/18/15/10 seconds Mana cost: 80/90/100/150
Dark Sonic Pulse
target the direction on the ground to make the pulse move toward the location of the direction this pulse is traveling worldwide and does massive damage to enemies that are feeded this pulse is doing 250/300/400 magic damage plus 5% percent for every kill the enemy it damages have
cooldown: 150/130/110 seconds Mana Cost: 150/250/350
Mega heal
when one teamate of Healian got less than 20 life she heals all the team by 100/200/300/400/500 life
Cursed ground
when you activate that spell in a place any enemie's life is redusing by 20 life per 1 second for 10 seconds when the spell finishes the life it stole from enemies go back to Healian
lesser of heal
she's taking 100 life every 2 seconds this charge spell lasts 40 second but if Healian hurt it automattly stops
Anti-healian wave
when Healian have 1 life remain she unleash a wave of anti heal and when it activates all enemies on the field take damage 500/600/700 But the waves come back to heal the friendly units and champions but when she unleashes that wave she is dieing
Forest's Breath
Diana calls the ancient powers of the forest to summon many roots that blocks and damages the enemies that are nearby them damaging them for 80/100/110/120 magic damage also when roots appear Diana's and all friendly heroes health regen goes 5% /7% /10% /12% more when they are
nearby.
cooldown: 21/18/15/13 Mana Cost: 60/80/100/150
Prophecy
Diana is a prophet so prophecy is something basic for her, this passive skill allows Diana to absorb
10%/20% /35% /50% of the damage of a skill that could lower her health under 20% or lower. This passive is for every friendly unit within the range of 999,999 units far. this skill also grants the basic attacks of Diana for the extra price of 20/40/50/60 physical damage
Glory Leaves
Leaves are flowing around Diana giving her and nearby allied units 10% /20% /25% /30% movement speed and 10/20/30/35 attack speed if this skill is activated it attacks all nearby enemies dealing 80/100/200/250 magic damage and slowing the by 20% /30% /40% /50%
Cooldown (takes leaves to respawn): 20/15/10/8 Mana Cost: 50/70/100/130
Clearthiseer's Eye
By the ancient powers of Clearthiseer, Diana calls a fire twirl in front of her to deal 400/550/700 magic damage by traveling world wide. By doing this skill Diana's Glory leaves are burning and if you activate the skill it does extra damage. Cooldown: 70/50/30 seconds Mana Cost: 200/300/400