Dream » Nome » Harlequin
  • Dream Hero Designer

Health: 511

Mana: 143

Hero Name
Harlequin [v1.000]
Primary Attribute
Agility
Base Attributes
19
21
11
Per Level Gain
2.30
2.40
1.40
Speed/Armor
320
3.1
5.0
Hero Backstory:
The combined worries of children sleeping in a dark room and wives waiting for their husband's return nearly add up to the woes caused by the Harlequin. Like a dancing clown, it merrily romps through the battlefield, spinning and hopping through crowds of troops while cutting them with its blade. A demon of speed and confusion, its name evokes a sense of glee, but beneath it hides a much more chaotic and sinister existence.
  • Define Your Heroes Base Attack
Base Attack Type
Melee
Base Attack Notes:
Extremely fast base attack animation, but moderate attack speed. The Harlequin's attack will be ideal for laning with high damage, but will not be able to make use of modifiers like Riftshards or Thunderclaw without additional item-based attack speed. Last-hitting ability will be heavily boosted by the Lunatic Blade passive, which grants the Harlequin extra damage against non-retaliating enemies.
  • Hero Roles
Primary Role
Semi-carry
Secondary Role
Ganker
Role Notes:
The Harlequin is a tricky, elusive fighter that depends on not being hit to deal damage. A beast at 1v1, great for chasing, and relevant even in nuke-heavy teamfights, she depends on three passive abilities to carry her throughout a battle. Nevertheless, you will see that she requires an extremely active and attentive player to utilize to full potential.

Carousel: An AoE CC with low cooldown, grants invulnerability during cast. Harlequin's only active.
Hop: Passively triggered movement buff, stuns enemies if you hop over them.
Lunatic Blade: Bonus damage and cooldown reduction if attacking enemies that do not retaliate.
Masquerade: Creates images on enemies affected by Carousel and Hop.
  • Hero Abilities
Ability 1 Name
Carousel
Ability 1 Action Type
Self Position
Ability 1 Notes:
The Harlequin swings madly in a circle, spinning its victims around.

Mechanics: Perform Carousel at current position, affecting enemies in a 350 AoE.
Deals LVL-dependent magic damage and spins enemies 180ยบ.
Affected targets receive 80% reduced attack and turn speeds for 2 seconds.
Has a cast time of 0.1 seconds. During the cast time, the Harlequin is immune to all damage.

(1) 80 damage, 11 second cooldown.
(2) 90 damage, 9 second cooldown.
(3) 100 damage, 7 second cooldown.
(4) 110 damage, 5 second cooldown.

Mana: 90
Ability 2 Name
Hop
Ability 2 Action Type
Passive
Ability 2 Notes:
The Harlequin skips merrily as it torments its victims, hopping over their heads in a deadly game of leapfrog.

Mechanics: When not on cooldown, a movement command triggers Hop in the direction of the command.
Hop travels a maximum of 300 distance. Shorter clicks will result in shorter Hops.
Hopping over an enemy deals LVL-dependent magical damage and stuns for 1 second.
Detailed Explanation: When Hop is not on cooldown, a movement command will trigger Hop and put it on cooldown. Hop will cause the Harlequin to jump up to 300 distance in the direction of the movement command. Enemies that the Harlequin hops over take damage and are stunned. You may hop over terrain obstacles.

(1) 30 damage, 11 second cooldown.
(2) 40 damage, 9 second cooldown.
(3) 50 damage, 7 second cooldown.
(4) 60 damage, 5 second cooldown.
Ability 3 Name
Lunatic Blade
Ability 3 Action Type
Passive
Ability 3 Notes:
The Harlequin's blade drips with the blood of the unwilling victims who did not fight back.

Mechanics: Passively adds Lunatic Blade bonuses when attacking enemies that have not damaged you in the past 1.5 seconds.
Adds LVL-dependent bonus physical damage to your attack upon successful proc.
Reduces all cooldowns by 0.5 upon successful proc.
Illusions receive full benefits.
Bonuses against bosses and creeps are halved.

(1) 15 bonus damage.
(2) 30 bonus damage.
(3) 45 bonus damage.
(4) 60 bonus damage.
Ability 4 Name
Masquerade
Ability 4 Action Type
Passive
Ability 4 Notes:
The Harlequin's trickery knows no bounds. Is it real, or is it a mirage? Both will make you bleed.

Mechanics: Leaves an uncontrollable illusion of the Harlequin on enemies hit by Carousel or Hop. Only one illusion may be active on an enemy at a time.
Illusions deal 50% damage and receive 300% incoming damage, but spawn with a LVL-dependent period of invulnerability.
Illusions only attack the target they spawned on.

(1) 1 second invulnerability.
(2) 1.5 second invulnerability.
(3) 2 second invulnerability.

Duration: 6
  • Image Viewer
Here you may view the images uploaded for this hero.

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Harlequin may be viewed at this URL. You can share this URL at any time for other players to view. However, until the hero is published, no voting will take place, and Harlequin will not be included in hero searches, and can not be entered into any contests.
  • Hero Comments (1 - 10 of 225 Comments)
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1     
Posted 277 days ago
@frozenDK
Nome (i think) doesnt publish his heroes because, well, look at all of his heroes, they are amazing, + hes a GM and its kinda unfair releasing a GMs creation power against the public
1     
Posted 350 days ago
Why is this not published so we can vote up? I'd love to play this hero.
1     
Posted 354 days ago
Nice concept ME LIKE! :D
1     
Posted 356 days ago
Badass Clown [b]FTW[/b]
1     
Posted 460 days ago
With his ultimate and hop thats just gona kill. i think he needs to be nerfed just a little bit like a bit longer cooldowns. Because hop and carousel just cd to fast like if your trying to run from him he'll hop and mini-stun you the carousel and keep repeating this before you can even get to your tower.
I have a hero and i don't mean to sound like a needy poofter but... my heroes names are spatial commander and soul breaker FIXED ( don't forget to add that or he doesn't come up -.-). i would like it if you checked them out. and could you tell me any advice if they suck :/
1     
Posted 462 days ago
Just like my Phantom Lancer :(
This NEEDS TO BE IMPLEMENTED
1     
Posted 462 days ago
How is it determined which hero gets the illusion spawned on if you hit multiple enemies?
1     
Posted 629 days ago
Short cooldown spells = I like. Makes for a fun gameplay and I do like his theme as well.
1     
Posted 631 days ago
nomee check out mine already, i think the concept is great, please.

http://dream.heroesofnewerth.com/hero/TH_Juiced/Asteria%20V2/
1     
Posted 650 days ago
i like it, a buffed Phantom Lancer, more gank oriented thats for sure, with a great way to scale into late game, those images will be amazing. i dont understand why S2 hasnt hinted at making this hero yet =D. NOMEEE CHECK OUT MINEEEEE =D it'll be worth your time

http://dream.heroesofnewerth.com/hero/TH_Juiced/Asteria
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