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Dream » Milesmiliti » Wizard of Newerth
  • Dream Hero Designer

Health: 473

Mana: 195

Hero Name
Wizard of Newerth [v1.045]
Primary Attribute
Intelligence
Base Attributes
17
18
15
Per Level Gain
2.00
2.00
2.00
Speed/Armor
300
3.5
5.0
Hero Backstory:
The Wizard of Newerth is one of the craftiest wielders of magic around. No, really. He loves to use his magic for his crafts--and in times of war he re-purposes that talent for the project of outfitting his fellow warriors with the finest weapons and armor that magic can conjure. On the battlfield he is renowned for playing deadly pranks on his foes using a selection of cursed baubles he carries around in his legendary Bag of Holding.

Image credits:
http://tajin.deviantart.com/art/bag-of-holding-32419821
http://deborah.ws/Gallery/main.php?g2_itemId=50400
http://www.dndonlinegames.com/showthread.php?t=92314
  • Define Your Heroes Base Attack
Base Attack Type
Ranged
Base Attack Notes:
Base Damage: 50-55
Attack Range: 600
Attaack point/Back swing: .6/.8
Missile speed: 1000
Turn rate: 900
  • Hero Roles
Primary Role
Support
Secondary Role
Hard Carry
Role Notes:
Wizard is an extremely dedicated support hero and not much else--unless you're playing mid wars, in which case his 3 extra inventory slots allow him to carry an additional 3 doombringers making him arguably the hardest carry in the game. :)

Although a quick scan of his abilities may appear daunting at first, in fact most of his abilities qre quite simple and familiar. His spells are conveniently grouped into 3 schools: Q, W and E are associated with defensive, utility and offensive school of spells respectively. Their precise effects depend on the type of target selected. There are 5 different types of targets giving Wizard a total of 15 spells at any one time. Note: all of the spells within a school share the same cooldown.

The five target types are:


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The Ground

Items created on the ground are permanent passive stat-bonus items. Defensive school items grant strength and/or armor. Utility school items grant intelligence and/or mana regen. Offensive school items grant agility and/or attack damage. These items can be picked up, shared and swapped between any players in the game (including enemies!).
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Ally - Open Inventory Slot

Items created directly within an ally's inventory are consumables. Defensive schools consumables grant magic armor and/or magic immunity. Utility school consumables grant mana regeneration, push effects or teleportation. Offensive school consumables grant hp regeneration. Conjured consumables are owned by the player they are cast on and cannot be shared or transferred.
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Enemy - Open Inventory Slot

Items created within an enemy's inventory are cursed with various negative effects.
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Ally - Closed Inventory

If an ally's inventory is full then a permanent, uncontrollable, magic-immune, non-attacking pet will be summoned by their side. Defensive school pets will cast a weak healing spell on their hero. Utility pets modestly boost the hero's movespeed. Offensive pets will draw aggro for their hero (towers, creeps and neutrals will prioritize the pet over the hero). Only one pet can be active at a time. Pets can be destroyed by the enemy for a significant gold and experience bounty. Pets sense danger and will flee to avoid enemy heroes (even hidden ones).
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Enemy - Closed Inventory

If an enemy's inventory is full, one of their existing items will be cursed or they will be cursed directly instead.
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  • Hero Abilities
Ability 1 Name
Conjure Defensive
Ability 1 Action Type
Target - Units
Ability 1 Notes:

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Target: The Ground
Mana Cost: 50/100/200/400
Cooldown: 6/15/36/75 seconds
Range: 800

Creates a conjured Robe/Leather Vest/Plate Mail/Dragonscale Armor item at the target location. Item provides +2/+4/+6/+8 strength and +0/+1/+2/+3 armor.
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Target: Ally Hero (Open Inventory)
Mana Cost: 25/25/75/150
Cooldown: 15/15/20/20 seconds
Range: 800


Creates a Wand of Cancelling/Blessed Wand of Cancelling/Bauble/Blessed Bauble in target hero's inventory.

Wand of Cancelling can be consumed at the cost of 25 mana to grant a target hero 4 magic armor (8 if blessed) for 3 seconds (5 seconds if blessed). Stacks up to 3 times. Has a 15 second cooldown.

Bauble can be consumed to grant the user magic immunity for 1 second (2.5 seconds if blessed). Stacks up to 2 times. Has a 90 second cooldown shared with Shrunken Head.
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Target: Enemy Hero (Open Inventory)
Mana Cost: 40/30/20/10
Cooldown: 2 seconds
Range: 800


Creates a Loadstone item in target enemy's inventory. Loadstone cannot be dropped, swapped, sold or destroyed. Loadstone afflicts a stacking 5% movespeed slow. Loadstone is automatically expires after 60 seconds.
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Target: Allied Hero (Closed Inventory)
Mana Cost: 100
Cooldown: 25 seconds
Range: 800

Summons an uncontrollable 150/175/200/225 hp Pet House Cat for target player. Pet House Cat will periodically purr, healing itself and its master for 25/50/75/100 hp. In times of need, Pet House Cat will mew, granting its master 0/25/50/75% slow resistance for 5 seconds. If there is no enemy hero in a 1000 radius, Pet House Cat will also occasionally try to last-hit enemy creeps for its master.
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Target: Enemy Hero (Closed Inventory)
Mana Cost: 100
Cooldown: 15 seconds
Range: 800

Create a Ball-and-Chain at target hero's location. That hero is tethered to the Ball-and-Chain by a 500 radius leash. If the hero exceeds that leash radius, the Ball-and-Chain is dragged behind and the hero suffers a 20% movespeed penalty. Ball-and-Chain lasts for 10 seconds or until the tether is disjointed.
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Ability 2 Name
Conjure Utility
Ability 2 Action Type
Target - Units
Ability 2 Notes:

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Target: The Ground
Mana Cost: 25/50/100/200
Cooldown: 6/12/18/24 seconds
Range: 800

Creates a conjured Dunce Cap/Graduation Cap/Helm of Brilliance/Cornuthaum item at the target location. Item provides +2/+4/+6/+8 intelligence and 0/5%/25%/50% mana regeneration.
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Target: Ally Hero (Open Inventory)
Mana Cost: 25/50/75/150
Cooldown: 20 seconds
Range: 800


Creates a Potion of Magical Energy/Blessed Potion of Magical Energy/Wand of Pushing/Wand of Teleportation in target hero's inventory.

Potion of Magical Energy can be consumed to grant a target hero 90 mana (120 if blessed) over 30 seconds (15 seconds if blessed). Unlimited stacks.

Wand of Pushing can be consumed at the cost of 50 mana to move target hero 500 units in the direction it is facing. Stacks up to 2 times. Has a 20 second cool down shared with Tablet of Command.

Wand of Teleportation can be consumed at the cost of 75 mana to instantly teleport the hero to target location, up to 850 units away. Stacks up to 2 times. Has a 12 second cooldown shared with Portal Key. Wand of Teleportation goes on cooldown for 3 seconds whenever the player takes player-controlled damage.
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Target: Enemy Hero (Open Inventory)
Mana Cost: 50
Cooldown: 15 seconds
Range: 800


Creates a Cursed Blindfold item with 4/6/8/10 charges in target enemy's inventory. Cursed Blindfold cannot be swapped, dropped, sold or destroyed. Cursed Blindfold reduces its holder's sight radius by 175 units per charge, down to a minimum of 400. Cursed Blindfold has an activated ability that removes its charges by targeting the ground, throwing a strand of the blindfold at the targeted position up to 500 units away. This ability has a .15 second cooldown. After all charges have been removed, Cursed Blindfold expires. Cursed Blindfold automatically expires after 15 seconds.

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Target: Allied Hero (Closed Inventory)
Mana Cost: 100
Cooldown: 25 seconds
Range: 800

Summons an uncontrollable 150/225/300/350 hp Pet Saddled Pony for target player. When nearby, Pet Saddled Pony will passively grant its master a 5/6/7/8% movespeed bonus. Pet Saddled Pony will occasionally neigh, granting its master 50 mana. If there is no enemy hero in a 1000 radius, Pet Saddled Pony will also occasionally try to last-hit enemy creeps for its master.
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Target: Enemy Hero (Closed Inventory)
Mana Cost: 100
Cooldown: 15 seconds
Range: 800

If target enemy hero has no activate-able items in his inventory, then nothing happens. Otherwise, one of the target's activate-able items is randomly chosen to be cursed, afflicting the holder with Teleportitis. On each server frame, Teleportitis gives the hero a 2.5% chance of teleporting in a random direction up to 500 units away. The Teleportitis can be lifted by activating the cursed item. Otherwise, Teleportitis automatically expires after 3/4/5/6 teleports.
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Ability 3 Name
Conjure Offensive
Ability 3 Action Type
Target - Units
Ability 3 Notes:

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Target: The Ground
Mana Cost: 15/45/135/250
Cooldown: 5/8/13/21 seconds
Range: 800

Creates a conjured Dagger/Orcish Dagger/Elven Dagger/Unicorn Horn item at the target location. Item provides +2/+4/+6/+8 agility and 0/3/6/9 attack damage.
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Target: Ally Hero (Open Inventory)
Mana Cost: 50/100/100/250
Cooldown: 5/8/13/21 seconds
Range: 800


Creates a 2x stack of Conjured Birch Bread/3x stack of Conjured Oak Bread/Potion of Healing/Potion of Extra Healing in target hero's inventory.

Conjured Birch Bread is consumed by targeting a tree, healing the user for 50 hp over 20 seconds. Unlimited stacks.

Conjured Oak Bread is consumed by targeting a tree, healing the user for 140 hp over 14 seconds. Unlimited stacks.

Potion of Healing can be consumed to heal a target hero for 300 hp over 15 seconds. Any damage taken will cancel the effect. Unlimited stacks.

Potion of Extra Healing can be consumed to heal a target hero for 450 hp over 9 seconds. Any damage taken will cancel the effect. Unlimited stacks.
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Target: Enemy Hero (Open Inventory)
Mana Cost: 50
Cooldown: 5 seconds
Range: 800


Creates a Cursed Potion of Sleep in target enemy's inventory. The concoction is unstable and will automatically explode after 5/4/3/2 seconds, afflicting the holder with Sleep for 4/5/6/7 seconds. If the holder casts any spells while holding a Cursed Potion of Sleep, the magical energies will excite the concotion causing it to explode prematurely, inflicting Sleep for 4/5/6/7 seconds. Additionally, an absent minded victim might accidentally imbibe the potion, causing them to sleep for 10 seconds. However, the Cursed Potion of Sleep can be freely dropped at any time before it explodes.

Sleep causes immobilize, perplex and silence. Its effects are removed by taking damage.

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Target: Allied Hero (Closed Inventory)
Mana Cost: 25/50/75100
Cooldown: 6/12/18/24 seconds
Range: 800

Summons an uncontrollable 100/200/300/400 hp Pet Dog for target player. Pet Dog will passively protect its master from AI-controlled units by re-directing their aggro to itself. Pet Dog will occasionally bark, granting its master 10/20/30/40 attack speed for 5 seconds. If there is no enemy hero in a 1000 radius, Pet Dog will also occasionally try to last-hit enemy creeps for its master.
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Target: Enemy Hero (Closed Inventory)
Mana Cost: 100
Cooldown: 15 seconds
Range: 800

If target enemy hero has no activate-able items in his inventory, then nothing happens. Otherwise, one of the target's activate-able items is randomly chosen to be cursed, afflicting the holder with Fumbling. For each 100 units traveled, Fumbling gives the hero a 25% to trip over himself, immobilizing and silencing the hero for 1 second. Fumbling can be lifted by activating the cursed item. Otherwise, Fumbling automatically expires after 2/3/4/5 falls.
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Ability 4 Name
Bag of Holding
Ability 4 Action Type
Passive
Ability 4 Notes:
Bag of Holding passively grants Wizard of Newerth 1/2/3 additional item slots. Bag of Holding item slots are not activate-able. If an activated item or consumable is swapped out of a Bag of Holding slot a 15 second cool down is first applied to it.
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Popularity
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  • Hero Overview
Date Created
12/17/2011
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  • Hero Comments (1 - 3 of 3 Comments)
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1     
Posted 851 days ago
interesting ideas especially the ulti, i like it

http://dream.heroesofnewerth.com/hero/shinok/Shemhazai
1     
Posted 851 days ago
Interesting concept. Maybe add some sort of passive that makes it appealing early game. Otherwise really nice concept. This hero would need some though to be played effectively!

Please check out some of my heroes:
http://dream.heroesofnewerth.com/hero/gvmnthooker/Arcanist
1     
Posted 851 days ago
Ultimate is really nice late game . Early game it's just really weak and useless :/ Though I really like the concept behind it .
The other abilities ...
I really like the different effect each has and the way they are applied and used , pretty unique and interesting .

Hell of a nice concept , good job ! Just fix ulti a bit ;) Voted up !

Please check my heroes too :
http://dream.heroesofnewerth.com/hero/Samodps/Galaxion