Summons your fellow Spartans. Your enemies have no chance when faced against an elite squadron.
Type: Summon Unit
Mana Cost: 100/150/200 mana
Cooldown: 100 seconds
Summons 1/2/3 Cohorts for 10/15/20 seconds. They are placed 1. to your right, 2. to your left, and 3. behind you. They move with you, but they never leave their positions, loosely surrounding you. They do not get stuck as easily as other units, and always keep up with you, teleporting with you as well. If a Spartan Cohort is moved away by a Physical Pull effect, then he quickly runs back to the group after being affected.
They attack the unit your are attacking, initiating their attack in unison with you (same attack speed), and only attack when you do. The ones on your side are melees, but the one behind you is 450 ranged. Their attacks deal 50 Physical damage.
Spartan Cohorts have 500/1000/1500 Hitpoints and are Magic Immune and Immune to Stun. They cannot change allegiance.
*Activating your active spells will make them perform special maneuvers:
Shield Formation:
Each Cohort will tighten up and cover your open sides, giving you Shield Formation's defensive bonuses on the spots that they cover. They will follow tightly in a circle.
At level 3, this means that you get the damage block from all sides instead of just the front.
At level 3, a maximum of 1 unit that is inside this circle will get the same damage block you have.
Piercing Spear:
Each cohort will shoot 1 spear alongside the one you throw, adding a total of 50/100/150 physical damage to your spear spell, and immobilizing the enemy unit for 0.5/1/1.5 seconds.
A Spartan never fights alone.