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Dream » Gorb » Kenhek
  • Dream Hero Designer

Health: 549

Mana: 234

Hero Name
Kenhek [v1.019]
Primary Attribute
Strength
Base Attributes
21
15
18
Per Level Gain
2.20
1.80
2.00
Speed/Armor
290
3.2
5.5
Hero Backstory:

Kenhek is a long-forgotten protector of the dreaded graveyards of Ancient Newerth. Silent and deadly, he directs his golems with the slightest gesture, always keeping them between himself and his enemies. Protector and destroyer, it is unknown whose side he will take in the endless conflict between the Legion and the Hellbourne. Whose are the graves that he protects? Whose are those tombstones, forgotten by man and Beast alike?

Only time will tell.
  • Define Your Heroes Base Attack
Base Attack Type
Melee
Base Attack Notes:

Base damage: 48 - 54

Attack range: 100

Attacks per second: 0.73 (if that's the default, otherwise replace this value with the default attack speed)
  • Hero Roles
Primary Role
Ganker
Secondary Role
Pusher
Role Notes:

His Pets are designed for chasing down heroes for either Kenhek to finish himself, or for him to buff them with his channel, allowing other heroes to take the kill.

None of his Pets can be directly controlled.
  • Hero Abilities
Ability 1 Name
Golemcraft
Ability 1 Action Type
Self Position
Ability 1 Notes:

Summons three Generic Pets of type #105 to his side. All Pets attack the target of Kenhek; if the hero isn't attacking then the Pets default to the nearest enemy hero within 500 units. Failing this, the Pets idle around the hero and attack any creeps that come within 200.

These Pets do not cause Tower aggro; if the hero attacks a tower the tower targets the hero and ignores his Pet(s).

CD: 30
Mana: 105

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Generic Pet #105

Health: 300 / 450 / 600 / 750
Mana: 0
Health Regeneration: 1.0
Mana Regeneration: n/a

Speed: 300 / 305 / 310 / 315
Physical Armour: 1.0
Magic Armour: 1.0

Base Attack Type: Melee
Range: 100
Damage: 15 - 18 / 18 - 22 / 22 - 27 / 27 - 33
Damage Type: Physical
Attack Speed: 1.5 attacks per second

Abilities: Slow target by 5 / 5 / 7 / 7% per hit, stacks up to three times. Each slow lasts for 3 / 3 / 4 / 4 seconds.

Notes: n/a
Ability 2 Name
Alakazam!
Ability 2 Action Type
Toggle
Ability 2 Notes:

Changes Kenhek's Pets to another type (works like SS's Demon Hands).

CD: 10 / 8 / 6 / 4
Mana: 0
Notes: The Pet level is dependent on the level of Generic Ability #1.

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Generic Pet #106

Health: 300 / 450 / 600 / 750
Mana: 0
Health Regeneration: 1.0
Mana Regeneration: n/a

Speed: 300 / 305 / 310 / 315
Physical Armour: 1.0
Magic Armour: 1.0

Base Attack Type: Melee
Range: 100
Damage: 20 - 24 / 25 - 30 / 31 - 37 / 38 - 45
Damage Type: Magic
Attack Speed: 1.5 attacks per second

Abilities: Lowers target's Physical Armour by 0.2 / 0.3 / 0.4 / 0.5 per hit. Can stack indefinitely, debuff lasts for 4 / 4 / 5 / 5 seconds.

Notes: n/a

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Generic Pet #107

Health: 300 / 450 / 600 / 750
Mana: 0
Health Regeneration: 1.0
Mana Regeneration: n/a

Speed: 300 / 305 / 310 / 315
Physical Armour: 1.0
Magic Armour: 1.0

Base Attack Type: Melee
Range: 100 Damage: 10 - 13 / 13 - 16 / 16 - 20 / 20 - 25
Damage Type: True
Attack Speed: 1.5 attacks per second

Abilities: n/a

Notes: Each Pet explodes upon death or upon command for 50 / 65 / 80 / 100 Magic and 50 / 65 / 80 / 100 Physical damage.
Ability 3 Name
The Spice Of Life
Ability 3 Action Type
Self Position
Ability 3 Notes:

Buffs all of Kenhek's Pets of type #105, #106, #107 and/or #142.

CD: 20
Mana (per second): 10
Max Duration: 10

Effects (constant, not per second):

Level 1: +15 AS, +10 MS, +1 Physical Armour
Level 2: +25 AS, +20 MS, +3 Physical Armour
Level 3: +35 AS, +30 MS, +5 Physical Armour
Level 4: +45 AS, +40 MS, +7 Physical Armour

Notes: Cannot attack whilst channeling, can activate Generic Ability #2 whilst channeling.
Ability 4 Name
Melkor, Master Golem
Ability 4 Action Type
Self Position
Ability 4 Notes:

Summons an Experimental Pet of type #142. This Pet will attack the target of Kenhek; if the hero isn't attacking then the Pet defaults to the nearest enemy hero within 500 units. Failing this, the Pet idles around the hero and attack any creeps that come within 200.

This Pet does not cause Tower aggro; if the hero attacks a tower the tower targets the hero and ignores his Pet(s).

CD: 150 / 140 / 130
Mana: 125 / 175 / 225

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Experimental Pet #142

Health: 1000 / 2000 / 3000
Mana: 100 / 200 / 300
Health Regeneration: 2.0 / 3.0 / 4.0
Mana Regeneration: 1.0
Physical Armour: 5.0
Magic Armour: 5.0

Base Attack Type: Ranged
Range: 550
Damage: 40 - 50 / 51 - 62 / 63 - 75
Damage Type: Physical
Attack Speed: 1.2 attacks per second

Abilities: Symbiosis, Switcheroo, Limit Break

Symbiosis: 20% of all damage taken by the hero is redirected to this Pet as True damage when this Pet is alive. Requires Level 1.

Switcheroo: When the hero is stunned or disabled he is displaced by this Pet if this Pet is alive. The hero appears at the Pet's previous location and the Pet appears at the hero's previous location. Requires Level 2.

Limit Break: The Pet strikes with unnatural force; his blows deal double damage to structures and have a 10% chance to stun enemy creeps and heroes for 2 seconds. Requires Level 3.

Notes: All abilities are passive.
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  • Hero Comments (1 - 4 of 4 Comments)
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1     
Posted 1076 days ago
I think the ultimate should transform the existing pets like the second skill does.

I am confused by what keys you are using where?
First skill doesn't look passive cos it's got a mana cost so must be activated, so Q
Second skill is meant to be like demon hands so W and E to swap between pets?
Third skill is activated so R?
Ultimate ????

Either you make the pets swap through one button, which would work or you make the first skill passive, which would be awesome.

ALTERNATIVELY:

Make the first AND third skills passive and a THIRD pet type :D

Then make the ultimate transform ALL pets into big badass golems for a short time. This will make the hero like a hyrbid reverse-lycan/hellbringer as your pets metamorphose into Malphas'.

Also consider scaling the number of pets a bit. possibly 1 at level 1 to 4 at 4? Adds an extra pet but scales better (level 1 with 3 pets will nom through enemies).
1     
Posted 1284 days ago
Slow pets, as pMd_ said. Apart form that, nice idea overall.
1     
Posted 1309 days ago
sounds nice but i think the pets are too slow, every hero with boots will outrun them if you do not channel your ultimate, and even then they will not catch up with the most.
0     
Posted 1318 days ago
awesome idea !! :)