Target an enemy unit to deal 100/150/200/250 fire damage. Inferno deals twice as much damage if the target is stunned via Conflagration.
Mana cost: 100/125/150/175
Range: 800
Cooldown: 20 seconds. Refreshes if an enemy hero dies within a 1500 range.
Combustion
Combustion deals 10/20/30/40 extra fire damage and debuffs the target with a -1/2/3/4 magic armor for 5 seconds. When a creature dies with combustion on it, it deals 50/100/150/200 damage to each creature in a 200 radius.
One With The Flame
Target an allied unit to buff it for 30 seconds. One With The Flame heals the target for 10/20/30/40 health per second and deals 10/20/30/40 true damage per second to enemies around it. This effect lasts for 5 seconds.
Mana Cost: 75/100/125/150
Range: 1000
Cooldown: 20 seconds, refreshed if an enemy hero is killed within a 1500 radius, or if the ally with One with the flame on him makes the killing blow.
Conflagration
Target an enemy unit to deal 100/200/300 damage and a 2/4/6 second stun. When the stun ends the target will take an additional 100/200/300 fire damage over the next 4 seconds.
Mana cost: 250
Range: 800
Cooldown: 60 seconds
Staff of the master: Refreshes all ability cooldowns if target is killed with the conflag debuff on him.
Note: does not need to die from conflag, just within the 4 seconds after conflag hits.
Beaker Toss
Toss 3 beakers in 3 seconds, this ability is channeled.
Beaker 1. Green. Stuns all enemy units in area for 1/1/2/2 seconds.
Beaker 2. Blue. Burns all enemy units mana in area for 50/75/100/125. Chemist gains 25% of all mana drained this way.
Beaker 3. Red. Deals 50 magic damage and debuffs all enemy units for the next 10 seconds. Debuff deals 10/20/30/40 superior magic damage per second to all enemies in a 250 unit radius. Cannot take damage from more than 1 debuff at a time.
Mana Cost: 120/140/160/180
Cooldown: 12/12/12/10 seconds.
Range: 900
Philosopher's Stone
You have found it, the Philosopher's Stone. When u chant the correct words, you notice time start to slow down, you feel more agile, BUT WAIT, this is just the euphoric effect.
Activate Philosopher's Stone to turn yourself into stone. While under this effect you may still take damage, but your life total will not change. You cannot move, be moved, attack, cast spells. This effect lasts for 2/3/3/4 seconds.
Mana cost: 60
Cooldown: 30/25/20/15
Chemical Spill
Target an enemy unit to deal 5/10/15/20 magic damage and a stacking damage over time effect that deals 5/10/15/20 magic damage per stack every 3 seconds, for the next 6 seconds.
Mana cost: 90
Cooldown: Gain 1 charge every 4 seconds. Max 1/2/3/4
Bad Reaction
Ingest a Beaker filled with an unstable formula, you gain 25% visual size and tint a (player color) color.
Bad Reaction increases all damage taken by 15% for the next 4/5/6 seconds. While this is active, you are immune to magic. After the duration, or toggled off manually, you send out a pulse wave of Negative Energy dealing 100% of all damage taken divided evenly between all heroes in a 600 radius.
If you are killed while this effect is active, you will immidiatly explode dealing 75% of all damage taken to the nearest enemy hero withing range. Also the cooldown is reduced by 20 seconds.
Mana cost: 175/250/325
Cooldown: 90 seconds.
Staff of the master:
Bad Reaction places a DoT on all effected enemies dealing 5% of the total damage per second for the next 4 seconds.
Charging Strike
This ability works sort of like Kraken's charge, in which he will move and pick up the first enemy hero in his path.
Deals 50/75/100/125 Physical Damage, a 3 second 50% reduced movement debuff and a 3 second bleed for 25/50/75/100 Physical damage.
16/14/12/10 second cooldown.
Impale
Gives Spearhunter a 20/25/30/35% chance to do an overhead swing dealing an extra 40/60/80/100% damage and a .5 second stun.
Passive with a 4 second cooldown.
Frenzy Aura
Aura for melee units that does +5/10/15/20 Attack Speed and +10/20/30/40 Attack damage. Has a 800 unit range.
Sol's Calling
Until toggled off, Spearhunter will gain Unitwalking, 20% movement slow on attack, +200/300/400 to max HP and gain Immunity to Magic and Stun. Reduces all damage output by 50% while active. Sol's Calling costs 5/4/3% of max mana per second.