Hero Name
Ranger [v1.029]
Primary Attribute
Agility
Base Attributes
17
21
17
Per Level Gain
1.80
2.50
1.90
Speed/Armor
310
5.1
5.0
Hero Backstory:
Base Attack Type
Ranged
Base Attack Notes:
Damage: 48 - 53Range: 550
Attack Speed: 0.72 attacks per second
Primary Role
Semi-carry
Secondary Role
Ganker
Role Notes:
I wanted to create an archer hero that would sometimes use quick melee attacks in addition to his ranged ones. I think of this hero as someone who is quite agile and elusive, relying on stealth and quick movement to surprise his enemies and at the same time increase his survivability, because statwise he's rather fragile. I mostly see him as a semi-carry/ganker but I think he could also be a hard carry or even an initiator. His model art would be something akin to a Scout but with a bow and a shortsword/dagger.
Ability 1 Name
Quickstrike
Ability 1 Action Type
Target - Ground
Ability 1 Notes:
Mana Cost: 60 per activationCooldown: 14 seconds
Range: 500/550/600/650
Radius: 175
The Ranger quickly dashes toward the targeted position, slashing enemies caught in his path for 60/90/120/150 Magic Damage and gaining invisibility for 4 seconds once he has completed the strike. This skill may be activated again within 2 seconds, causing the Ranger to retrace back to his original position while damaging enemies caught in the path for a second time equal to the initial Magic Damage.
This ability follows pathing.
//I'm considering not imposing any distance limitations from the original casting location for the second activation cause I see it as a potentially cool game mechanic.
Ability 2 Name
Subversion
Ability 2 Action Type
Target - Self
Ability 3 Name
Ambush
Ability 3 Action Type
Passive
Ability 4 Name
Tools of the Trade
Ability 4 Action Type
Target - Enemy Units
Ability 4 Notes:
Mana Cost: 150/175/200Cooldown: 60/50/40 seconds
Grants the Ranger 2 seperate abilities that share a Cooldown and Mana Cost.
Voltaic Arrow
Range: 600
The Ranger fires an electrically linked arrow at the enemy, damaging it for 180/260/340 Magic Damage. A surge of electricity Stuns the target for 0.1 seconds and damages it for 45/60/75 Magic Damage every 0.75 seconds while linked to the portable power supply carried by the Ranger. The link lasts for 8.25 seconds or until the target gets more than 900 units away from the Ranger.
Emitter Blade
//I haven't figured out if I should allow the Ranger to go invisible while linked to an enemy or make the link break if he stealths.
Radius: 600
The Ranger stabs the targeted enemy with a special hi-tech blade, purging all buffs from it and damaging it for 120/160/200 Magic Damage. The blade emits a blast of energy that damages enemies in a 600 radius around the afflicted target for 60/70/80 Magic Damage whenever it recieves a total of 150 pre-mitigation damage.
//The AoE part does not damage the afflicted target.
Here you may view the images uploaded for this hero.
Owner
Date Created
10/20/2012
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