Dream » Feklaist » Ranger
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Health: 473

Mana: 221

Hero Name
Ranger [v1.029]
Primary Attribute
Base Attributes
Per Level Gain
Hero Backstory:
  • Define Your Heroes Base Attack
Base Attack Type
Base Attack Notes:
Damage: 48 - 53
Range: 550
Attack Speed: 0.72 attacks per second
  • Hero Roles
Primary Role
Secondary Role
Role Notes:
I wanted to create an archer hero that would sometimes use quick melee attacks in addition to his ranged ones. I think of this hero as someone who is quite agile and elusive, relying on stealth and quick movement to surprise his enemies and at the same time increase his survivability, because statwise he's rather fragile. I mostly see him as a semi-carry/ganker but I think he could also be a hard carry or even an initiator. His model art would be something akin to a Scout but with a bow and a shortsword/dagger.
  • Hero Abilities
Ability 1 Name
Ability 1 Action Type
Target - Ground
Ability 1 Notes:
Mana Cost: 60 per activation
Cooldown: 14 seconds
Range: 500/550/600/650
Radius: 175

The Ranger quickly dashes toward the targeted position, slashing enemies caught in his path for 60/90/120/150 Magic Damage and gaining invisibility for 4 seconds once he has completed the strike. This skill may be activated again within 2 seconds, causing the Ranger to retrace back to his original position while damaging enemies caught in the path for a second time equal to the initial Magic Damage.

This ability follows pathing.

//I'm considering not imposing any distance limitations from the original casting location for the second activation cause I see it as a potentially cool game mechanic.
Ability 2 Name
Ability 2 Action Type
Target - Self
Ability 2 Notes:
Mana Cost: 50/55/70/80
Cooldown: 16/14/12/10 seconds

The Ranger counters the next 1/1/2/3 attacks made against him for 2 seconds after which he gains invisibility for 4/6/8/10 seconds.
Ability 3 Name
Ability 3 Action Type
Ability 3 Notes:
Attacks made by the Ranger 0.5 seconds after breaking stealth Stun enemies for 0.75/1/1.25/1.5 seconds and cause 30/45/60/75 bonus damage.

//Bonus damage possibly makes him OP with items like Assassins Shroud/Genjuro.
Ability 4 Name
Tools of the Trade
Ability 4 Action Type
Target - Enemy Units
Ability 4 Notes:
Mana Cost: 150/175/200
Cooldown: 60/50/40 seconds

Grants the Ranger 2 seperate abilities that share a Cooldown and Mana Cost.

Voltaic Arrow

Range: 600

The Ranger fires an electrically linked arrow at the enemy, damaging it for 180/260/340 Magic Damage. A surge of electricity Stuns the target for 0.1 seconds and damages it for 45/60/75 Magic Damage every 0.75 seconds while linked to the portable power supply carried by the Ranger. The link lasts for 8.25 seconds or until the target gets more than 900 units away from the Ranger.

Emitter Blade

//I haven't figured out if I should allow the Ranger to go invisible while linked to an enemy or make the link break if he stealths.

Radius: 600

The Ranger stabs the targeted enemy with a special hi-tech blade, purging all buffs from it and damaging it for 120/160/200 Magic Damage. The blade emits a blast of energy that damages enemies in a 600 radius around the afflicted target for 60/70/80 Magic Damage whenever it recieves a total of 150 pre-mitigation damage.

//The AoE part does not damage the afflicted target.
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