Skill Description: Shadow creates a void circle at target location. Enemies caught inside can't leave it. Shadow has increased movement speed and attack damage inside circle. Also he becomes transparent depending on level.
Mechanics: When used, after 1 second in target location Shadow creates a circle and enemies caught inside can't leave it. Friendly units and heroes can walk inside and outside.
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Cooldown: 13 / 12 / 11 / 10
Mana Cost: 50 / 60 / 75 / 90
Range Cast: 550
Area of Effect: 250 / 275 / 300 / 325
(1): Lasts 2.25 seconds. 10 Bonus movement speed and 10 bonus attack damage
(2): Lasts 2.50 seconds. 15 Bonus movement speed and 15 bonus attack damage
(3): Lasts 2.75 seconds. 20 Bonus movement speed and 20 bonus attack damage
(4): Lasts 3 seconds. 25 Bonus movement speed and 25 bonus attack damage
Model (fast created in photoshop)
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Notes:
*Void of Darkness has 1 sec fade before it appears
*You can leave barrier by Portal Key or Homecoming Stone
*List of Heroes that can leave Void of Darkness with their abilities:
-Night Hound - Pounce
-Swiftblade - Swiftslahes
-Magebane - Flash
-Andromeda - Void Rip
-Valkyrie - Courageous Leap
-Silhouette - Shadow
-Chronos - Time Leap
-Sand Wraith - Mirage
-Tremble - Terrorform
-Dampeer - Vampiric Flight
-Nymphora - Teleport
-Ophelia - Ophelia's Judgement
-Bubbles - Shell Surf
-Empath - As One
-Wretched Hag - Flash of Darkness
-Doctor Repulsor - Ludicrous Speed
-Behemoth - Fissure
-Pebbles - Chuck (Threw Unit)
-Predator - Venomous Leap
-Pandamonium - Cannon Ball, Flick
-Tundra - Avalanche
-Pharaoh - Wall of Mummies, Wrath of the Pharaoh
-Maliken - Sword Throw
-Magmus - Lave Surge
-Devourer - Guttling Hook (Hooked Unit)
-Gauntlet - Grapple
-Flux - Discharge
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*List of Heroes that can't leave Void of Darkness with their abilities:
-Zephyr - Gust (Gust won't drag enemies out of Void of Darkness)
-Nomad - Mirage Strike (When he crashes with wall he will stop)
-Engineer - The Keg, Steam Turret
-Silhouette - Tree Grapple (When she crashes with wall she will stop)
-Dark Lady - Charging Strikes
-Torturer - Agonizing Bonds (Targeted units will stop after crash with wall)
-Myrmidon - Wave Form
-Pandamonium - Flurry
-Rampage - Stampede, Horned Strike, The Chains that Bind
-Electrician - Static Grip
-Kraken - Tsunami Charge (Wall doesn't count as cliff, building or tree)
-Maliken - Possession (Scared units won't leave barries)
-Gauntlet - Infernal Instability
-Flux - Magnetic Surge
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'' Noone can help you... ''