Dream » Drasha » Slime
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Health: 473

Mana: 195

Hero Name
Slime [v1.004]
Primary Attribute
Base Attributes
Per Level Gain
Hero Backstory:
Before I get into the back story the Hero image is from `ursulav on deviant art he does fantastic work.

As long as there has been a Priest of the Wild Cults there has been a Slime. Trained since tadpole hood he has learned to be uncatchable appearing in one location while striking in another. With the war against the Hellbourne ever worsening the Slime has been called forth from the marsh to serve on the front lines.
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Base Attack Notes:
  • Hero Roles
Primary Role
Secondary Role
Role Notes:
The slime uses his skill short Bola to disable enemy heroes in ganks and prevent them from running away. The bulk of his damage comes from Poofing close enough to a target to deal double damage which can be used to kill an enemy hero or quickly kill all of the creeps in a lane to push a tower. Most of his pushing power comes from being able to take out creep waves and then disarm the enemy tower.
  • Hero Abilities
Ability 1 Name
Ability 1 Action Type
Target - Ground
Ability 1 Notes:
Throws a bola 700 units. If it comes into contact with and enemy unit it deals 75/125/175/225 magic damage and if they were facing away from the projectile it stuns them for 1.75 seconds. Mana cost 75/85/95/100, cool down 7 seconds. (you can poof to your bola if you are awesome)
Ability 2 Name
Ability 2 Action Type
Target - Friendly Units
Ability 2 Notes:
Teleports to ally unit or enemy none hero unit dealing 60/90/120/150 damage in a 350 units radius of your start and end position. Range 900 units, mana cost 90, cool down 20/16/14/10.
Ability 3 Name
Ability 3 Action Type
Ability 3 Notes:
Replaces your hero with a decoy illusion and gives you invisibility for .5/1/2/3 seconds. Cool down 5 seconds, mana cost 25. (Fades ult but with short invis and illusion time that is used like bubbles immune to disjoint stuff) (you can poof to your decoy as well)
Ability 4 Name
Ability 4 Action Type
Target - Enemy Units
Ability 4 Notes:
Disarms target unit or tower for 6/7/8 seconds and deals 100/200/300 damage. Mana cost 100/150/200, range 200, cool down 60 seconds. (anti carry / pushing skill with a little nuke tossed in there) (you can tower dive with this skill by disarming the tower and beating the crap out of some one)
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Slime may be viewed at this URL. You can share this URL at any time for other players to view. However, until the hero is published, no voting will take place, and Slime will not be included in hero searches, and can not be entered into any contests.
  • Hero Comments (1 - 10 of 195 Comments)
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Posted 538 days ago
Okay, all in all the hero is awesome, but there is one thing that you should change and that is the ultimate. 6-8 seconds disarm is WAY too much even for an anti-carry 60second ultimate ability. The longest disarm usable on heroes so far is 2 seconds if I am not wrong, other than that awesome idea!
Good luck,
PS. - If it isn't too much to ask, I'd like to ask you to review my two ideas of heroes so I can have an idea of what I went wrong or should've done another way. Thank you (:
Posted 566 days ago
Posted 603 days ago
pls check mine out. Chained Warrior
Posted 636 days ago
I agree about the sick tower disarm, which I think should merit a longer duration than a hero target, but like someone else said a little too long on the disarm for heroes. If you have time check out my hero: Earth
Posted 669 days ago
Seems ok, but 8 second disarm is too much... i like that he can disarm a tower that is sick! :D
Take a look at my hero, please rate and comment thx :)
Posted 669 days ago
WoW images -1
Posted 680 days ago
seems really fun, the ult might get a bit broken if 8 seconds though, but damn i can imagine how fun it would be to play that thing
Posted 683 days ago
Mhm, no comments on skills. Seems legit enough.

Overall score: 9/10
Posted 707 days ago
This hero is so simple, yet could be so much fun to play. Only thing i dont like about it is the ulti. It just seems a little bit boring.
Posted 712 days ago yeah?