Targets : Self
• Mana Cost : 50/30/0/0
• Cool Down : 45s (The cool down does not start until Ixora ends the channel)
• Channel : Ixora channels this spell until given an order (Stuns still apply but do not cancel the channel, while stunned, regeneration and charges stop ticking until stun expires.) or for 30s.
• Cast Time : 1.25s
• Range : Self
• Immobilize : Self for duration of channel
• Effect : Ixora gains 10/15/20/25 MP and 2/4/6/8 HP and 1 charge with a maximum of 3/5/8/12 charges per second while channeling.
The following explanation is set for Solar Reach (Spell 2) Level 4, Change numbers accordingly per level.
(Maximum charges is also the number of charges earned channeling, i.e: if you where to charge 6 charges at level 4 of this ability, spend them, then continue charging, you would only gain another 6, making a total of 12. This limitation is per use of this spell, to regain more charges, channeling must be canceled and recast.)
(In the same sense, charges possesed before casting Solar Reach (Spell 2) will be removed from charges gained.)
Final formula : 4 CHARGES BEFORE CAST. CAST - SOLAR REACH (SPELL 2 A)
**max charges gain-able = 8 (4+8 = 12)**
AFTER 4 SECONDS OF CHANNELING, AT 8 CHARGES, CAST - SOLAR BLAST (SPELL 2 B)
**charges used 8, after Solar Blast (Spell 2 B) finishes, the next 4 seconds will charge 4 times.**
(Total of +12 this cast, including starting value)
Maximum Health - Mana gain : 60/120/180/240 - 300/450/600/750
Ixora transforms her body into a tree like state, reaching tall and sprouting leaves, absorbing solar waves to rejuvenate herself.
Special Effects : From the waist down, Ixora's body turns into a tree trunk, and stretches her as tall as the typical trees on the map, while up high, she lays her arms out, they sprout small green leavs. Fluctuations of light boom off of her torso per second as she gains hp/mp.
Notes : This regen is the backbone of Ixora's hero, using it well can keep her in lane for almost unlimited time, assuming not ganked. Also helps for ganking, rooting in enemy lane trees and waiting for a good time to initiate with a huge nuke before stunning.
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Solar Blast
• This spell replaces Solar Reach (Spell 2) while Solar Reach (Spell 2) is being channeled.
Targets : Ground
• Type : Magic
• Mana Cost : 100/115/130/145
• Cool Down : 3s (Charges are required to cast this, Using this spell with 0 charges does nothing.)
• Cast Time : 0.85s
• Channel : 3s
• Range : 550/550/625/625
• AoE : 250/3000/350/400
• Damage : Deals 50 damage per charge over 3 seconds in AoE.
Maximum Damage dealt : 150/250/400/600
Casting Solar Blast does not cancel the channeling of Solar Reach.
The energy from the sun is a powerful tool, while healing in nature, can be focused to deal terrible damage. Ixora leans forward and projects her surplus solar energies onto an area, searing it in pure white fire.
Special Effects : Ixora's face glows bright white, she leans forward (Still in tree form) and a wide, insanely bright white, bloom and blur, beam fires out of her face, the aoe under effect glows bright white and has white flames come off the ground, units inside the aoe are tinted white and have white flames appear on them. When this is cast, Ixora shrieks a sharp, piercing sound, all players can hear this if camera is focused near her, the scream sounds like she is hurt by this ability.
Notes : This will probably be the primary damage for Ixora's early - mid game, seeing as it technically only has around 60s cool down, it's pretty spam-able if the situation works. Probably work well with a long holder, pollywog or electritian.