Dream » Decency » Pantherus
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Health: 454

Mana: 247

Hero Name
Pantherus [v2.006]
Primary Attribute
Base Attributes
Per Level Gain
Hero Backstory:
Pantherus was raised in the wild by a family of black panthers. Now mature, but still somewhat feral, he harnesses the power of that upbringing in his fight for the Legion.
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Base Attack Type
Base Attack Notes:
Pantherus's base attack, a claw strike, deals a relatively high 52-56 damage at typical attack speed.
  • Hero Roles
Primary Role
Hard Carry
Secondary Role
Role Notes:
Pantherus is a hard carry who relies on his autoattack and strong mobility to be effective throughout the game. Due to his abilities, he also makes an effective chaser, ganker, and anti-carry.
  • Hero Abilities
Ability 1 Name
Ability 1 Action Type
Target - Enemy Units
Ability 1 Notes:
Bite is a low cooldown physical critical attack. Pantherus silences and perplexes enemies on hit, also breaking channeling. The silence and perplex last for 1 second. This spell may be autocast.

Critical strike: 1.25/1.5/1.75/2.0x damage
Cooldown: 6/5/4/3 seconds
Mana Cost: 30
Ability 2 Name
Ability 2 Action Type
Target - Ground
Ability 2 Notes:
Spring is a short range pseudoblink with a very short cooldown. It neither disjoints nor makes Pantherus invulnerable.

Range: 250/300/350/400 units
Cooldown: 6/5/4/3 seconds
Mana Cost: 40
Ability 3 Name
Ability 3 Action Type
Ability 3 Notes:
Dexterity is a dual ability. Passively, it causes each hit on enemy heroes to reduce the cooldown of his spells by 1 second. It can also be activated to disjoint self and grant "Dexterity," a self buff which gives treewalking and clear sight.

Duration: 1.5/2/2.5/3 seconds
Cooldown: 20/16/12/8 seconds
Mana Cost: 50
Ability 4 Name
Ability 4 Action Type
Target - Self
Ability 4 Notes:
Pantherus becomes one with the essence of a black panther, transforming himself. He deals two hits with each autoattack and has instantaneous casting speed.

Duration: 8/10/12 seconds
Cooldown: 90/75/60 seconds
Mana Cost: 125
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Posted 998 days ago
Thanks for the feedback, Warheart. Consider the synergy between his pseudoblink and his third skill, which DOES disjoint. I imagined the third ability being an instant cast similar to Hammerstorm's Galvanize, so they would work well in conjunction with each other.

Staying alive will definitely be a skill intensive process, similar to how Bubbles plays but with more singular focus and far less AoE.
Posted 998 days ago
Seems like this hero has a lot of emphasis on auto-attacks, even though he has a quite fragile health pool. With the lack of a good escape mechanism (his pseudoblink doesn't disjoint), I don't think he will stand as a true carry in the current game, since he will be overshadowed by other hardcarries like Chronos, Sandwraith or even Scout.

In short: This hero needs a better escape mechanism or a disabling skill.