Heavy Smash: Headless Knight blindly swing his morningstar at the ground in front of him, causing a destructive attack.
Attack a 150 radius area in front of you, dealing (120, 150, 180, 210)magic damage, creating walls around the area, witch can trap a maximum of 1 hero inside. The walls last for 4 seconds and cannot be destroyed. Touching the walls from the outside will cause " Bad footing " as long as you are in a 300 range area around the walls, lingering for 1 second after you leave the affected area. Note: "Bad footing Will not affect the unit inside the rock prison.
Cooldown: (18,16, 14, 12) seconds.
Manacost: (65, 65, 70, 80).
Type: Magic.
Bad footing: 30% movement slow, -(2,3,4,4) armor.
Heavy Whip: Headless Knight swing his flail in front of him causing a hurtful attack.
Attack in a straight line with 600 range or until it hits an enemy hero, dealing (60, 80, 100, 120%) of your attack damage in physical damage. It reaches its destination in 600ms, and will always reach a range of 600, unless it hits an enemy hero. It deals 50% damage to creeps and will not be interrupted by hitting a creep. If it hits an enemy hero, it will bounce back under 300ms, but if it miss, it will take(4,3,2,1) seconds to be pulled in, disarming the Knight during the time and prevent him from using any skills.
Cooldown: (8, 7, 5, 3) seconds.
Manacost: (45, 40, 35, 30).
Type: Physical.
None of the skills can be used if one of the skills are in cooldown.