Dream » Cyber_Kun » Disruptor
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Health: 511

Mana: 312

Hero Name
Disruptor [v2.000]
Primary Attribute
Base Attributes
Per Level Gain
Hero Backstory:
Disruptor was a Mage that used to study under many of the more conventional magics. Fire, Water, Wind, and Earth, none of these brought any interest or care in him. After the death of his Mentor at the time however, he found something that gave him pleasure. The Disruption of all magic. The cooling of a flame, when ice melts, a dissipated wind, and still earth, that brought him the pleasure to find a goal in life. To end it all. The simple return to Nothingness. He ended up joining the Helbourne after he grew and flourished his potential. He might hate them all, but at least they had the same goal as him.
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Base Attack Type
Base Attack Notes:
Range: 500
Attack Damage: 49-59
Attack Speed: 0.59
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Primary Role
Secondary Role
Role Notes:
Disruptor is a hero that is designed to win teamfights and not much else. He has no slows or escape mechanisms while being slow himself. His only way to hold someone is a conditional stun. However, with those weaknesses stated his skills come into play. He controls the way a fight is going. He has the strongest non-ultimate AoE nuke in the game. His Null Vortex is a powerful AoE manaburn, best used against low Mana Targets or paired with another powerful disabler. Mana Acumen is a passive that is highly reactive but highly powerful. This gives vision whenever anyone in a large area uses spells. While this sounds like just an anti-initiation spell, he can successfully chase targets with blink or instant fade time invisibilities spells. His Ultimate, Obliterate, is a true damage AoE initiation nuke. Forcing targets to act and be stunned, or run away for a set period of time, Obliterate is his signature spell.
  • Hero Abilities
Ability 1 Name
Dimensional Rift
Ability 1 Action Type
Target - Ground
Ability 1 Notes:
Mana Cost: 110/140/170/200
Max Range: 2000
Radius: 100-500
Touch Radius: 80
Cooldown: 30/28/26/24

Disruptor fires a pulse of energy at target direction. This is a slow moving orb of destruction that moves 500 units a second. For every 5 units it travels, the radius when it explodes increased by 1 unit, from 100 units minimum. If it hits any non-friendly unit, it releases dealing 90/180/270/360 true damage in the area. If it travels 2000 units it dissipates harmlessly.

Disruptor can manually cast this spell again to release the Dimensional Rift but the damage and radius is decreased by 25%.
Ability 2 Name
Null Vortex
Ability 2 Action Type
Target - Ground
Ability 2 Notes:
Mana Cost: 120/140/160/180
Range: 650
Radius: 300-500
Cooldown: 35
Duration: 10 Seconds

Disruptor targets a location to open a rift into null space. After one second, the rift opens and destroys 40/80/120/160 mana in all enemy units in a 300 radius. Over the next ten seconds, this rift grows to a 500 unit radius and drains 30/40/50/60 mana a second. 50% of all mana drained is dealt as magic damage to the affected unit.
Ability 3 Name
Mana Acumen
Ability 3 Action Type
Ability 3 Notes:
Any time any enemy hero casts a spell within a 900/1600/2300/3000 range of Disruptor is Sighted and Revealed for 1.5/2/2.5/3 seconds.

• Sighted/Reveal range is 200/200.
• Magic immune units do not appear when they cast spells.
• This does not work on some skills, most noticeably passives. Legionaries Whirling Axe or Armadons Armadillo for examples.
Ability 4 Name
Ability 4 Action Type
Target - Ground
Ability 4 Notes:
Mana Cost: 250/375/500
Range: 600/650/700
Radius: 375/425/475
Duration: 4/5/6 seconds
Cooldown: 155

All enemy heroes in the 375/425/475 radius are ministunned for .1 second, loses 150/225/300 health and have Obliteration applied to them for 4/4.5/5 seconds. All non-hero enemy units in the 375/425/475 radius is dealt 600/900/1200 true damage.

If this hero casts a spell, attacks, or uses an item, they take 150/225/300 true damage and stunned for 2.0/2.25/2.5 seconds.

• The ministun and stun is magical.
• Obliteration is a state. The state is applied to magic immune units and can not be removed for any reason.
• Obliteration triggers after an action occurs.
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  • Hero Comments (1 - 10 of 17 Comments)
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Posted 501 days ago
Posted 724 days ago
Posted 724 days ago
Posted 724 days ago
Posted 725 days ago
the non hero unit damage is a little much man. Think about it that can instantly kill any summon in the game exept wild souls bear.But that does enough. The damage is ok tho. and the stuns a bit long for the ultimate. The rest of the moves are proportional.
Posted 728 days ago
Nice hero, I like the ult a lot, feel like it was creative. May be OP but the only way to truely know is playing. Voted up.

check my hero out.
Posted 729 days ago
And Please take a look at my new hero :D
Posted 729 days ago
what is up with the true damage? true damage is insanly good
Posted 734 days ago
I enjoy how all my downvotes are people calling it OP and missing the point. Shame.

Also the creep damage on Obliterate is a bit silly, I should have reduced it all by 33%.
Posted 734 days ago
Um... quick question? HOW THE HELL DID THIS OP THING GET AT 72%!?!
I must be doing something seriously wrong....