Mana Cost: 110/140/170/200
Max Range: 2000
Radius: 100-500
Touch Radius: 80
Cooldown: 30/28/26/24
Disruptor fires a pulse of energy at target direction. This is a slow moving orb of destruction that moves 500 units a second. For every 5 units it travels, the radius when it explodes increased by 1 unit, from 100 units minimum. If it hits any non-friendly unit, it releases dealing 90/180/270/360 true damage in the area. If it travels 2000 units it dissipates harmlessly.
Disruptor can manually cast this spell again to release the Dimensional Rift but the damage and radius is decreased by 25%.
Null Vortex
Mana Cost: 120/140/160/180
Range: 650
Radius: 300-500
Cooldown: 35
Duration: 10 Seconds
Disruptor targets a location to open a rift into null space. After one second, the rift opens and destroys 40/80/120/160 mana in all enemy units in a 300 radius. Over the next ten seconds, this rift grows to a 500 unit radius and drains 30/40/50/60 mana a second. 50% of all mana drained is dealt as magic damage to the affected unit.
Mana Acumen
Any time any enemy hero casts a spell within a 900/1600/2300/3000 range of Disruptor is Sighted and Revealed for 1.5/2/2.5/3 seconds.
• Sighted/Reveal range is 200/200.
• Magic immune units do not appear when they cast spells.
• This does not work on some skills, most noticeably passives. Legionaries Whirling Axe or Armadons Armadillo for examples.
Obliterate
Mana Cost: 250/375/500
Range: 600/650/700
Radius: 375/425/475
Duration: 4/5/6 seconds
Cooldown: 155
All enemy heroes in the 375/425/475 radius are ministunned for .1 second, loses 150/225/300 health and have Obliteration applied to them for 4/4.5/5 seconds. All non-hero enemy units in the 375/425/475 radius is dealt 600/900/1200 true damage.
Obliteration!
If this hero casts a spell, attacks, or uses an item, they take 150/225/300 true damage and stunned for 2.0/2.25/2.5 seconds.
• The ministun and stun is magical.
• Obliteration is a state. The state is applied to magic immune units and can not be removed for any reason.
• Obliteration triggers after an action occurs.
Illusionary Lance
Range: 500
Mana cost: 135
Cooldown: 16/13/10/7 seconds
Lancer throws an illusion of Gáe Bolg 500 units forward. Any unit hit by Gáe Bulg takes 80 magical damage and are stunned for one second. Gáe Bolg breaks and starts to returns to Lancer after a 1.5 second delay, dealing damage on every hit along the way. Any unit hit by the returning lance takes 40/80/120/160 magic damage and is dealt a 25/30/35/40% tampering movement speed reducing to 0 over four seconds. A unit can be hit by the returning Lance every second. 140 radius on the Lance.
Gáe Bolg returns at a speed of 200+(Gáe Bolg to Lancer distance/4)+25*Seconds attempted to return to Lancer.
•The unit has to leave the AoE of Gáe Bolg before the unit can get again a second later. This is to stop multiple hits while chasing Lancer.
True Warp
Mana cost: 75/75/50/50
Cooldown: .5 seconds
Max Charges: 1/2/2/3
Charge gained every ten seconds
Lancer memorizes current location. After three seconds, he is teleported to the remembered location.
•This will return Lancer no matter what state he is in after three seconds (This includes Stormspirit, or even his dead body!)
Vortex
Mana cost: 105/110/115/120
Cooldown: 8 seconds
Radius: 500
Range: 250
Lancer tears at the target location. After 1.5 seconds, all enemy units in a 500 radius are magicly pulled in at 125/150/175/200 units a second for two seconds towards the center of the Vertex and takes 20/30/40/50 magic damage a second.
Fearless Leap
Mana cost: 125/200/275
Cooldown: 20/15/10 seconds
True Radius: 250
Physical Radius: 400
Range: 1000/1250/1500
Cast Time: 1 Seconds
After charging up for one second, Lancer leaps to target location at a great speed. All units in a 250 radius of where he lands takes 100/125/150 true damage and superior stunned for 1/1.25/1.5 seconds. All units in a 400 unit radius of where he lands takes 200/250/300 physical damage as well.
• Can not be cast while Immobilized
• Travels 1000/1250/1500 units a second during the leap
Ash Blast
Radius: 1600
Range: 200
Mana cost: 125
Cooldown: 8 seconds
Obsidian targets a location, and sends a strong gust of sand towards target direction. This plume of sand travels 800 units a second, and lasting at best two seconds. Once it hits a non-allied unit while traveling, it bursts outwards in a 200 radius dealing 80/140/200/260 magic damage and applying Sanded! for 7 seconds to all non-allied units hit.
Sanded!
Movement speed is lowered by 5/10/15/20%
Attack Speed is lowered by 5/10/15/20%
Cast Speed is lowered by 5/10/15/20%
Armor Of Earth
Range: 450
Mana cost: 95
Cooldown: 20/18/16/14 seconds
Duration: 6 Seconds
Target allied unit has Armor Of Earth applied to them for six seconds.
Armor Of Earth!
Moves speed is lowered 10%
Gains 1/2/3/4 Magical and Physical Armor
Every time this unit is attacked, one enemy unit in a 300 radius takes 15/30/45/60 physical damage.
Obsidian Flame
Range: 575
Mana cost: 125/175/225/275 (105/135/165/195 if mana regens back)Cooldown: 3 seconds
Duration: 10 Seconds
Target foe takes 90/180/270/360 mixed damage and has Rocked! debuff applied for 10 seconds. This debuff can stack on itself. For the next ten seconds, Obsidian has 2/4/6/8 mana regen.
Rocked!
Target has negative .5/1/1.5/2 physical armor per charge.
• Casting Obsidian Flame only resets the duration of the mana regen back to ten seconds, it does not stack with itself for multiple cases of regen.
Sandstorm
Range: 550
Radius: 400/450/500
Mana cost: 125/175/225
Cooldown: 45 seconds
Duration: 10 Seconds
All enemy units inside are slowed till their movement speed is not greater than 275. While moving inside, enemy units take 15/30/45+Units Slowed by Muddy Earth per second of physical damage.
• The movement slow is applied before all other slows are applied to the target.
Taste of Death
Cooldown: 9/7/5/3
On his next attack, Anasi takes an extra large bite of target unit. This attack deals 20/30/40/50 more damage and crits for 20/30/40/50% of Anasis normal damage.
Adaptive Skin
If Anasi loses more than 10% of his max health in a second, Anansi gains one charge. For each charge, he has 8/12/16/20% damage reduction for 6 seconds.
Anasi can only gain one charge per second.
Damage reduction is multiplicative for each charge.
Dark Warp
Mana Cost: 40/50/60/70
Range: 200/300/400/500
Cooldown: 15/12/9/6
Anasi spits on target unit or location. If he spits on an enemy unit, they are slowed 25/30/35/40% for 3 seconds. After a 3 second delay, Anasi teleports to target unit or the target location. All enemy units in a 200 radius of where he teleports is slowed 25/30/35/40% for 3 seconds.
Terror Spike
Mana Cost: 50/55/60
Range: 400/450/500
Cooldown: 55
Anansi throws a Spike at target enemy unit, and then gains 1/3/5 charges. For each charge, Anansi can throw another Spike after a 1 second delay for the same mana cost. If Anasi does not use a charge in 6 seconds, he loses all charges and the skill goes on the normal cooldown.
The Spike deals 50 mixed, 50 physical, 50 magical, and 50 true damage. Armor is lowed by 3/4/5 for 5 seconds.
Flare
Ignites target foe in fire, dealing massive damage. The spell takes 3 seconds to cast due to the complexity, and that gives some time for the foe to run away. If the target exceeds 1200 range and vision is lost any time during the cast, the spell will cancel. If the skill gets cancled for any reason, the hero takes damaged based on how long she was channeling for (seconds/4) of the stated damage.
Cast range: 700
Mana Cost: 170/210/250/280 MP
Cooldown: 4/3/2/1s
Level 1: Damage: 100 + (Int x 2.5)
Level 2: Damage: 150 + (Int x 3)
Level 3: Damage: 200 + (Int x 3.5)
Level 4: Damage: 250 + (Int x 4)
Wall Of Fire
Creates a wall of fire in target area. This wall is wall of fire that damages all nearby enemies. Enemies can force themselves through the wall but they take heavy damage. Due to the complexity of this skill, there is a half second cast time.
Cast range: 400/500/600/700
Mana Cost: 110/155/195/210
Cooldown: 4.5/5.0/5.5/6s
Length of firewall: 250/300/350/400, lasts 6/7/8/9 seconds. 60/70/80/90 magic damage per second for every foe within a 50 radius and an additional 20/40/60/80 magic damage per second for each foe in a 250 radius.
Note, all NPCs will go around this skill and will not attempt to go directly in it.
Obelisk Of Life
Creates a large metal obelisk. It has 300/400/500/600 health. 0 Physical and Magic armor. Due to the complexity of this skill, there is a 1.5 second cast time. Lasts for 15 seconds.
Area of Effect: 320/440/560/680
Mana Cost: 130/160/190/210 MP
Cooldown: 15s
50% of all damage taken by heroes in the area is directed onto this instead, and 10% of non-hero ally damage is directed into this. The obelisk returns 70/80/90/100% of damage taken as magic damage to the enemy that damaged the obelisk.
Knowledge of Nature
Further going into a manic studying session, all skills have been improved.
All spells cost an additional 75/100/125 mana.
Flare deals an additional 10% damage and hits one/one/all other foe(s) in a 200/300/300 unit radius and slowed for 0/30/30% for three seconds.
Wall Of Fire deals an additional 20/30/40 magic damage in an aura and the cool down is reduced by .5/1/2 seconds.
Obelisk Of Life has a 1/.5/.1 second cast time and has an additional 100/200/300 health.
Chains Of Heaven
Target: Enemy Unit
Type: Magic
Manacost: 80/90/100/110
Cooldown: 30 seconds
Range: 500/550/600/650
If this skill targets an enemy hero, target foe is mini-stuned for .1 second and then immobilized for 1/1.5/2/2.5 seconds. If this skill targets an enemy minion or enemy boss unit, target foe is stunned for 3 seconds and takes 50/100/150/200 damage per second. All other foes in a 200 radius are also immobilized for 1 second and takes 100 damage. Minions take an extra 0/100/200/300 damage. Target foe takes 7.5/15/22.5/30% more damage from all damage sources for 10 seconds.
Magic Ward
Manacost: 100
Cooldown: 25 seconds
Radius: 600/700/800/900
Duration: 4 Seconds
All allied units in the ward are given 4/6/8/10 magic armor, and the armor given is reduced to 0 magic armor over 4 seconds. Debuffs expire 50/100/150/200% faster while in the Ward. Gives true sight in area.
All enemy units are revealed while in the Ward and are Revealed for an extra 0/1/2/3 seconds once they leave the ward.
Cursed Link
Manacost: 70/85/100/115
Cooldown: 20/18/16/14 seconds
Range: 525/550/575/600
Duration:1/1.33/1.66/2
Applies Cursed Link to target for duration of channel or until spell is cancelled. Target foe is stunned for .3/.4/.5/.6 seconds after the channel is done.
Cursed Link: Target foe is Revealed, Frozen, Stunned. Target foe loses 12% of max mana per second and takes 1/1.1/1.2/1.3x damage per each point of mana lost.
Magic Breaker
Manacost: 150/175/200
Cooldown: 30 seconds
Range: 700/800/900
Target foe is silenced and perplexed for 6/7/8 seconds. The silence and perplexity goes though magic immunity. Target foe is slowed for 80%, reducing to a 20% slow over 3/3.5/4 seconds, and then lasts for an extra 3/3.5/4 seconds. Target foe takes 80/90/100 damage per second, reducing to 0 over 6/7/8 seconds.
Painful Strike
Cooldown : 22 / 16 / 12 / 10 Seconds
Manacost : 90 / 100 / 110 / 120
Amon swings his scythe in a circle around him, hitting all enemies in a 275 radius dealing 90/180/270/360 physical damage plus one auto attack.
All foes hit by this attack are slowed by 30/50/70/90% for one second, then reducing to 0% slow over the next second.
Due to the nature of the high strain of this spin, he takes 45/90/135/180 true damage to self.
Corpse Explosion
Cooldown : 18 / 12 / 8 / 6 Seconds
Manacost : 70 / 80 / 90 / 100
Range : 450 / 500 / 550 / 600
Teleports to target corpse dealing 70/80/90/100 true damage in a 250 radius. All foes hit by this explosion are stunned for 1.2/1.4/1.6/1.8 seconds. [Note - This stun is magical.]
He is healed 70/80/90/100 health when he teleports.
Soul Reap
Active
Cooldown : 30 / 20 / 10 / 0 Seconds
Manacost : 25
Range : 325 / 350 / 375 / 400
For each recently killed creature in range, he steals one soul from the dead.
Passive
On kill, he is healed 10/20/30/40 health and gains three souls.
On attack, He loses one soul and his base damage is increased by 15/30/45/60.
[Note - Due to this taking Souls like Soul Stealer, any kills by Soul Stealer has a new burnt out effect on the corpses so Amon can not take Souls from the kills of Soul Stealer. This is a new effect in the game that only matters to Amon and Soul Stealer.]
Pain
Cooldown : 150 / 130 / 100
Manacost : 125 / 175 / 225
Range : 150 / 175 / 200
Target enemy hero is targeted. Once a target is found, a hellish ritual with a radius of 500/600/700 is started. This ritual lasts for 10 seconds or until both you and target foe leave the area. All other foes in the area takes 1/2/3% of max health in magical damage per second. Non-Hero controlled enemies take 50x more damage.
Target enemy moves 15% slower for each 100 units the foe is away from the 100 radius center of the ritual while still on the Ritual. Target enemy can not use any escape skills. Target foe takes 70% of the health you lose in Mixed/Magical/True damage while you and the target are in the ritual.
Ice Car
Range - 900/1000/1100/1200
Duration - 2 seconds
Mana cost - 85/95/105/115
Cooldown - 20/16/12/8
Jin creates an ice sculpture from the ground that he rides. The ice sculpture moves forward 400 units a second, increasing in speed by 50/100/150/200 units per second. All foes that are within a 200 radius of this sculpture takes 70/100/130/160 magic damage and are slowed for 30% for 2/3/4/5 seconds. If Jin hits an enemy hero directly, (75 radius directly in front of him) he uses the sculptures movement and Jin attacks, dealing an extra 50/100/150/200 magic damage. The enemy is stunned for 0/.5/1/1.5 seconds and an additional .1 seconds per 50 units traveled while riding the sculpture. He can cast Ice Spike while riding this. 100% Slow Resistance while riding and all stuns longer than .5 seconds will stun him off the sculpture.
Ice Spike
Damage Type - Magic
Range - 600/700/800/900
Radius - 250
Duration - 6 seconds
Mana cost - 130
Cooldown - 26/22/18/14
After a 2 second delay, an ice spikes out of the ground, enemy units hit by the spike takes 80/140/180/200 Magic damage, are stunned for 1/1.33/1.66/2.0 seconds. All units are pushed out of the area hit. The ice spike remains blocking the way. All enemy units within a 200 range of the ice spike are slowed 20/27/33/40% and take 15/30/45/60 magic damage a second. The Ice Spike disappears after 6 seconds.
Soul Of Ice
Soul of Ice, Passive Effect.
Every time Jin is attacked from melee range, Soul Of Ice hits the target.
Ranged attacks and single target spells also activate this skill if they are within 300 units when Jin takes damage.
Soul Of Ice, Exclusive Modifier.
He can use this skill as an Attack Modifier to apply Soul Of Ice per hit. Attack modifiers are exclusive and do not stack with other attack modifiers.
Soul Of Ice!
Slows Target Movement by 15/20/25/30% for 3 seconds.
Slows Target Attack Speed by 5/10/15/20% for 3 seconds.
Target Foe Takes 5/10/15/20 Magic Damage.
Holy Ice Blade
Range - 900/1100/1300
Radius - 275/300/325
Duration - 6/7/8 seconds
Mana cost - 175/275/350
Cooldown - 80/70/60
Jin takes 3 seconds to charge up. After the 3 second channel time, he unleashes a Sword attack of pure ice. An ice blade wave travels 1000 units a second, lasting for .9/1.1/1.3 seconds. Destroys any trees it hits. Anyone hit by this attack takes 100/150/200 true damage and is stunned for 1/1.25/1.5 seconds. A frozen waste remains where the wave traveled, dealing 70/85/100 magic damage a second. Enemy units are slowed 50/55/60% for while on the ice, and the slow lasts for two seconds once an enemy is off the ice.
(Note, the chargeup animation does not give a hint of where he will attack.)
Shield and Sword
Passive
Gives Saber a passive 5/10/15/20 damage reduction.
For each sighted enemy hero in a 800 radius, his sword gains 4/6/8/10 charges a second. Max of 100 charges.
If there are no sighted heroes in a 1000 radius for three seconds, he starts to lose 10 charges a second.
On Attack!
Attacked enemy hero takes one point of magic damage per and all charges are removed.
Saber gains 1 attack speed for one second per charge.
Shield Bash
Cooldown: 18/14/10/6 seconds.
Mana: 40/50/60/70
Range: 200/240/280/320
Saber dashes forwards at a high speed (800 units/second) for .25/.3/.35/.4 seconds with shield drawn. With the shield fully in set position, Saber is Invulnerable during this dash. All hit foes are physically stunned for the duration of the bash and is pushed by Saber. Each hit foe takes 60/110/160/210 physical damage.
If any hit heroes were in the process of casting a spell, they are silenced for 3/4/5/6 due to being dazed because of the bash.
If any hit heroes were attacking before hit, the weapon shatters disarming the hero for 3/4/5/6 seconds.
Signal of Excellence
Cooldown: 19 seconds.
Mana: 130/140/150/160
Range: 550
Target allied hero is given the Signal of Excellence for 6/9/12/15 seconds.
Signal of Excellence!
Gains 15% damage reduction
Movement speed is increased by 15%
Attack speed is increased by 15%
Cast speed is increased by 15%
Debuff duration is decreased by 15%
Moving Fortress
Cooldown: 105/100/95 seconds.
Mana: 125/175/225
Radius: 800
For 3/4/5 seconds, all allied units in range has an extra 50% damage reduction.
When the defensive aura ends, for 3/4/5 seconds all heroes effected by this aura deals extra damaged based off the damage reduced. For each 1% of damage taken while under the defensive aura, each hero deals .5/.75/1% more damage.
Might of the Pious
Cooldown: 9 seconds.
Mana: 95/115/135/155
Range: 625
Target foe is stunned for .5 seconds and takes 50 damage. Applies Electrified for 6 seconds.
Electrified!
Every 25/20/15/10% of max health lost on target, the target is stunned for .5 seconds and takes 50 magic damage.
Sol's Light
Cooldown: 17 seconds.
Mana: 135/145/155/165
Range: 1000
Radius: 250/450
Cast Time: 1 Second
After a two second delay, (One second of that is cancelable cast time) the target area is basked in light. All enemy units in the area are effected. All foes in the area take 10% of max health as magic damage along with an extra 10/50/90/130 magic damage. This also applies charges of Blinded for 8 seconds.
• Full damage and 100 charges of Blinded are dealt in a 250 radius.
• The damage dealt and charges applied decreases linearly from a 250 radius to the 450 radius.
Blinded!:
Attack speed is lowered by .1/.2/.3/.4% per each charge of Blinded!
Sight of the Heavens
Cooldown: 20/18/16/14 seconds.
Mana: 50
Range: 2000/3000/4000/5000
Cast Time: .1 second
Radius: 400/500/600/700
Grants 400/500/600/700 day and night clearvision at target location for 4 seconds. All enemy projectiles are removed in the area when cast.
Grand Holy Arrow
Cooldown: 120/105/90
Mana: 175/300/425
Range: Global
Channel Time: 2.4/2.2/2.0 seconds
Radius: 175/200/225
After channeling for the required time, Sylvia fires a Holy Arrow. This arrow moves at 2200 units a second. All allies hit by this arrow is healed for 260/380/500 health. All enemy units hit by this arrow takes 260/380/500 magic damage. This arrow gives sight of everything it crosses for 2 seconds.