Dream » CptnUtility » Foreman
  • Dream Hero Designer

Health: 530

Mana: 247

Hero Name
Foreman [v1.004]
Primary Attribute
Strength
Base Attributes
20
16
19
Per Level Gain
2.70
1.20
2.30
Speed/Armor
295
2.5
5.0
Hero Backstory:
the Foreman is the hero of the Underclass, Leader of many construction crews across legion cities, After the destruction of his home and family via the Hellbourne. Swearing revenge he joins the legions ranks to satisfy his new found hatred
  • Define Your Heroes Base Attack
Base Attack Type
Ranged
Base Attack Notes:
Animation
[Spoiler]
Attack: Foreman Pulls his wrench over his right should and then pegs (Throws) it at his enemy
Flight: Spinning Wrench
Contact: Wrench bounces off enemies head and falls to ground
Sound: a "Clunk" or "Thud"

Walking: Serious walk, Similar to Behemoth (but obv the foreman isnt going to be huge)
[/Spoiler]

Primary Attribute: Strength
Attack type: Ranged
Attack Range: 500
Attack damage: 45 - 52
Attack Speed: 1 attack every 1.9 seconds
  • Hero Roles
Primary Role
Ganker
Secondary Role
Initiator
Role Notes:
If You can Dodge a Wrench, You can dodge a ball
Introducing....
The
FOREMAN!



Picture taken off Deviant art.
Drawn by sghoul

Strategy

Items


Best Friends
[IMG]http://www.heroesofnewerth.com/images/heroes/187/icon_128.jpg[/IMG] [IMG]http://www.heroesofnewerth.com/images/heroes/27/icon_128.jpg[/IMG] [IMG]http://www.heroesofnewerth.com/images/heroes/35/icon_128.jpg[/IMG]

Worst Enemies
[IMG]http://www.heroesofnewerth.com/images/heroes/114/icon_128.jpg[/IMG] [IMG]http://www.heroesofnewerth.com/images/heroes/37/icon_128.jpg[/IMG] [IMG]http://www.heroesofnewerth.com/images/heroes/125/icon_128.jpg[/IMG]

Best Move order

1. Portal Key (If you have it)
2. Construction zone
3. Toolbox Toss
4. Rocket Wrench

[IMG]http://i43.tinypic.com/zmmk47.jpg[/IMG]

[/Spoiler]
[/CENTER]
  • Hero Abilities
Ability 1 Name
Toolbox toss
Ability 1 Action Type
Target - Ground
Ability 1 Notes:
Skill 1: Toolbox toss
Description: Foreman Throws his toolbox and all of it's contents at a desired Area of Affect, After a 1 second delay (Air time) Tools land, Stunning, Dealing Damage and adding small path blockers

[Spoiler]

Toolbox Toss

Action type: Target Ground (AoE Curser)

Foreman Throws his Toolbox at a targeted location, Dealing 50/100/150/210 Initial Damage and 1 second stun in the AoE. Additional damage is done by tools that have Reigned down in The AOE

In the centre of the AOE the Giant toolbox lands dealing 20/40/60/90 additional damage and a 2 second stun (an additional 1 second) Toolbox is 100 Units in size (additional damage and stun is done to the Same AOE as the unit size) Toolbox also acts as an obstacle

An additional 2/3/4/5 tools have also landed randomly in the AoE Dealing 10/20/30/40 additional damage and stunning for 1.5 seconds (an additional 0.5 seconds) Tools also act as obstacles and are 50 units in size

Notes: Initial damage and stun, Toolbox and tools all land at the same time to clarify any confusion

Manacost: 100/120/140/160
Cast Range: 700
Area of effect: 275/325/375/425
Cooldown: 16 seconds



Edit: Increased Initial Damage by 10 on level 4
Reduced Toolbox + Tools damage by Half (Thanks Peckers!)

[/Spoiler]
Ability 2 Name
Rocket Wrench
Ability 2 Action Type
Target - Ground
Ability 2 Notes:
Skill 2: Rocket Wrench
Description: Foreman tried his rocket Wrench to try and gain maximum efficiency at his work, Flying off and smacking him in the head, He realizes that it could work as a weapon. Now he fires it as it ricochets off enemies mini stunning and dealing damage


[Spoiler]

Rocket Wrench
Action: Target ground

Foreman fires his rocket wrench at a targeted location, Traveling in a straight line untill it strikes an enemy tower or obstacle, The Rocket Wrench then ricochets at a 90 Degree angle and continues to strike objects untill it's max distance has been reached.
Enemies stricken are dealt 50/90/130/170 Magical Damage and stunned for 0.1/0.2/0.3/0.4 Seconds.
Trees are Destroyed on impact
Towers and buildings suffer 20/40/60/80 true damage
Has no Damage effect on invulnerable obstacles like tools from skill 1
Rocket Wrench has Cliffwalking (aka cliffs have no effect)

Distance / Range: 500/1000/1500/2000 units
Manacost: 80/120/160/200
Cooldown: 20/18/16/14 Seconds



Edit: Rocket Wrench now has Unit/obstacle walking, which disables once an enemy unit/hero/building is hit (This was to reduce the difficulty of aiming this ability)

[/Spoiler]
Ability 3 Name
Hazmat
Ability 3 Action Type
Passive
Ability 3 Notes:
Hazmat
Action: Passive
Foreman's Basic attacks (non skill/spell) leave a puddle of hazardous Ooze where the target was struck

Hazmat Ooze Deals 10/20/30/40 damage per second and slows enemies movement speed by 15/30/45/60.

Hazmat Ooze is 100/125/150/175 units in size, Last for 3.5 seconds and has it's effects stack if more than one ooze puddle is active in the same location



[/Spoiler]
Ability 4 Name
Construction Zone
Ability 4 Action Type
Self Position
Ability 4 Notes:
Skill 4: Construction Zone [Ultimate]
Description: Foreman summons Portable concrete walls encircling a huge area

[Spoiler]
Construction zone
Action: Target - Self Position

Foreman Summons a giant circle made out of straight portable concrete walls.
Wall has a size of 600/700/800 Units

Wall segments can be moved by the foreman or his allies walking into them or being pulled into them, This then cancels the anti escape (anti blink etc) mechanic from SoTM

Wall Segments cannot be passed by any type of unit/cliff or obstacle walking

Wall lasts 7.5/10/12.5 seconds

Manacost: 200/300/400
Cooldown: 60 seconds

Staff Of The Master (SoTM) Upgrade: Makes the wall adjustable (Target Vector) and enemies cannot escape from the wall
Construction zone now has a minimum radius of 500 Units, and a maximum radius of 600/700/800 which denies enemies the right to use escape mechanics within those walls

This means on cast, Dragging the cursor towards you decreases the size of the wall, and dragging the cursor away from you increases the size of the wall.

Enemies trapped inside the wall have the same effect as bubbles Ultimate placed upon them (Before the damage and stun from breaking), that is, they cannot blink, Teleport or use any ability that would rapidly move them




Edit: Wall has been Made adjustable on cast, SoTM effect
Anti escape Mechanic has been moved to SoTM effect

[/Spoiler]
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Popularity
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  • Hero Overview
Date Created
02/01/2012
  • Share Hero
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  • Hero Comments (1 - 1 of 1 Comments)
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Posted 58 days ago
Rocket Wrench Sounds really really fun.
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