lapis interaction with stones allows him to enable himself or a friendly unit to jump cliffs (sort of cliffwalking) 1/1/2/3 times during a certain period of time
Raining Rocks
target enemy unit/ground, throwing a stone, stunning in center of aoe, dmg in a certain aoe around it. takes 0,5 sec to throw.
Skin of Stone
mainly passive. can be toggled to block 1 magic ability or 1 physical abilitiy automatically (like nullstone). blocking activates cooldown. cd decreases during level up of the ability. cant be switched between phy and mag blocking during cooldown
Raise of the Earth
Hero runs to target position invisible. once he has arrived, he stuns everybody in a certain aoe around him for a certain time, dealing some dmg and losing his invisibility. canceling running to target position, camcels the psell and activates cooldown. (animation like stones falling down on everybody around or the ground braking, trapping enemies)
Chain 'Em Up
Target an enemy hero to chain him to a maximum of 1/1/2/2 other enemy heroes in 400/450/500/550 range. If they move further than 600 units away from each other, both are stunned for 1/1.5/2/2.5 seconds. The chain will brake automatically after 4/5/6/7 seconds if the heroes dont break it by moving too far.
As long as the chain is not broken, all chained up heroes receive 40 magical damage per second.
If there is no enemy hero in range, the primary target is stunned for 0.5/0.75/1/1.25 seconds.
Chains to the Ground
Target an enemy hero to apply debuff that slows him down to 0 ms after 1 second, he is then immobilized for 1/1.5/1.5/2 seconds and disarmed for 1/2/3/4 seconds.
Rebellion
Target an area (radius 150/200/250/300) to apply -1/-2/-3/-4 armor to all enemy units (including heroes) in area. Enemy creeps within the radius start going crazy and attack enemy heroes or creeps in 400 range for 4/5/6/7 seconds (they primarily target heroes, if there are no heroes in range, they will attack each other).
Armor debuff lasts for 6/7.5/9/10.5 seconds.
Traitor!
Target an enemy hero to turn him vulnerable for attacks and aoe dmg by his team. All enemy heroes within 300/400/500 range of the hero are forced to attack him for 2/2.5/3 seconds. The target will receive damage from aoe spells, aoe dot (even his own Mock of Brilliance) and attacks (splash damage included) by his team.