Hero Name
The Goatiles [v2.001]
Primary Attribute
Agility
Base Attributes
16
18
19
Per Level Gain
1.70
2.30
2.00
Speed/Armor
305
3.3
5.0
Hero Backstory:
This is a Work in Progress. Skills only have a brief description, no scaling or numbers are shown. Concept art is still being finished.The Mighty Goatiles is a master in the vodoo arts. As part of the Wild Cult and the Beast Horde this hero seeks to put an end to the hellbourne.
Concept Art:

Concept Art made by me.
Base Attack Type
Melee
Base Attack Notes:
Pretty standard melee attack, he punches his enemies in the face seeing as he has no weapons. Primary Role
Pusher
Secondary Role
Support
Role Notes:
The Goatiles is a pusher hero, as well as a support. He has a bit of initiation with the right combination of his skills.
Ability 1 Name
Cart Toss
Ability 1 Action Type
Target - Ground
Ability 1 Notes:
The Goatiles sends his Cart forward pushing enemy creeps, the cart goes on until it crashes or hits an enemy hero.Type: Magic
Range: 1500
Cast Time: 1 Second
Mana Cost: 150
Cooldown: 16 Seconds
Required Level: 1 / 3 / 5 / 7
Activation:
Launches cart towards target direction, deals 75 / 100 / 150 / 225 physical damage to enemy units hit (Including Buildings and Towers). Destroys trees, enemy creeps get pushed aside, if the cart touches enemy Heroes, Buildings or impassable terrain the cart explodes dealing 50 / 75 / 100 / 125 magic damage in 400 radius. The cart stays in the ground broken for 5 seconds on fire dealing 10 magic damage per second in a 250 radius.
Notes:
Updates The Goatiles model by adding a Cart behind him at all times. When he uses Cart Toss the cart is removed from the model and added again when the skill goes off cooldown.
Ability 2 Name
Inner Workings
Ability 2 Action Type
Target - Units
Ability 2 Notes:
The Goatiles is a master of vodoo and as such he turns units into mechanical beings.Target unit is turned into a mechanical unit and has increased armor if ally or decreased armor if enemy.
Type: Magic
Range: 500
Cast Time: 1.5 Seconds
Mana Cost: 50 / 60 / 70 / 80
Cooldown: 15 Seconds
Required Level: 1 / 3 / 5 / 7
Activation:
Unit is treated as a mechanical unit. Lasts for 4 / 6 / 8 / 10 seconds.
If target unit is an Ally: Grants 2 / 4 / 6 / 8 armor. Restores 10 / 15 / 20 /25 health per second.
If target unit is an Enemy: Reduces 1 / 2 / 3 / 4 armor. Inflicts 5 / 10 / 15 /20 physical damage per second.
If target unit is a Creep: Turns unit into a Vallista (if Legion) or a Catapult (if Hellbourne)
Notes:
The unit affected by this skill has wood like effects all over his body.
Ability 3 Name
Mechanical Minions.
Ability 3 Action Type
Passive
Ability 3 Notes:
The Goatiles turns any fallen warrior's body into a mechanical minion to help him fight the hellbourne.Everytime a mechanical unit (Including Buildings and Towers) dies within 1000 units from him The Goatiles spawns a Mechanical Minion at his position.
Mechanical Minion:
- Treated as mechanical.
- 250 / 300 / 350 / 400 Health
- 320 Movement Speed
- Magic Immune
- Attacks for 20 / 25 / 30 / 35
- Dies after 60 seconds.
- Maximum of 1 / 2 / 3 / 3 Mechanical Minions at any given time.
Clicking on this skill will prevent the creeps from spawning, it will get charges per minion, if it gets activated again it will summon the minions. (Similar to Forsaken Archer's Skelletons)
Notes:
The Goatiles doesn't have to necessarily get the killing blow on the unit. The reason why you can only control a few minions at a time is because if a Mechanical Minion dies within 1000 units from The Goatiles (Even after the 60 seconds) then another Mechanical Minion will spawn.
The Goatiles can cast Inner Workings to an unit and if that units dies under the effects of Inner Workings then another Mechanical Minion will spawn.
Ability 4 Name
Voodoo Automaton
Ability 4 Action Type
Self Position
Ability 4 Notes:
The Goatiles applies his voodoo knowledge to his cart. His cart becomes a mechanical creature that can speed up friendly mechanical units as well as weaken enemy mechanical units.If the cart is at the back of The Goatiles the Voodoo Automaton spawns at his position. The cart is removed from The Goatiles's back for the time being. If the cart is being tossed then the Vodoo Automaton spawns at the current Cart location.
Type: SuperiorMagic
Cast Time: 1.0 Seconds
Mana Cost: 150 / 200 / 250
Cooldown: 150 Seconds
Required Level: 6 / 11 / 16
Activation:
Summons Voodoo Automaton, deals 200 physical damage in a radius of 600 around it (Including Buildings and Towers).
Voodoo Automaton:
- Treated as a mechanical unit.
- Magic imune
- Has 600 / 1000 / 1400 Health. It has no Health Regeneration and it cannot be healed.
- Attacks for 40 / 60 / 80 with an attack cooldown of 1.5 seconds.
- Dies after 40 / 60 / 80 seconds.
The Voodoo Automaton has a passive aura. Affects all mechanical units (Including Buildings and Towers) in 1000 radius. increases ally mechanical units attack damage by 10 / 20 / 30 / 40. Reduces enemy mechanical units attack damage by 10 / 20 / 30 / 40.
Notes:
If The Goatiles has'nt leveled his Cart Toss then the Voodoo Automaton spawns next to him. If The Goatiles uses a Restoration Stone while the Voodoo Automaton is alive then the second Voodoo Automaton spawns at the current location of the first Voodoo Automaton.
Here you may view the images uploaded for this hero.
The Goatiles may be viewed at this URL. You can share this URL at any time for other players to view. However, until the hero is published, no voting will take place, and The Goatiles will not be included in hero searches, and can not be entered into any contests.
HeavySoul
1
Posted
446 days ago
