Dream » Author_121 » Dark Bringer
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Health: 492

Mana: 260

Hero Name
Dark Bringer [v1.011]
Primary Attribute
Base Attributes
Per Level Gain
Hero Backstory:
Since the beginning of time it is speculated that there are two sides of the power side of good, light, and the side of evil, darkness, so the night is related to all the bad things, the dark bringer is one that governs the darkness and is as old as time itself, its mission is to bring more and more creatures to the side so he obscuroe to cause fear, dread and despair in their victims.
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Base Attack Type
Base Attack Notes:
The attack consists of a black ball coming out of his right hand
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Primary Role
Secondary Role
Role Notes:
  • Hero Abilities
Ability 1 Name
Beginning darkness
Ability 1 Action Type
Target - Ground
Ability 1 Notes:
The Dark bringer brings forth the ground a dark energy that contaminates an area of 800 AoE, enemies you encounter in this area will suffer a magic damage and will be slow for a few seconds, the area becomes contaminated for 25 seconds
LvL 1 to 150 magic damage and two seconds slow
LvL 2-200 magic damage and two seconds slow
LvL 3-250 magic damage and three seconds of slow
LvL 4-300 magic damage and three seconds of slow
cast range: 800 range
cooldown: 12 seconds
manacost: 100
Ability 2 Name
Ability 2 Action Type
Self Position
Ability 2 Notes:
The Dark bringer can teleport himself and any allies who are close to him for any area contaminated by Beginning darkness or his Endless darkness upon teleport anyone in the area contaminated suffer magic damage and slow for a few seconds
LvL 1-140 magic damage and half of slow
LvL 2-180 magic damage and two seconds slow
LvL 3-220 magic damage and three seconds of slow
LvL 4-360 magic damage and three seconds of slow
cooldown: 8 seconds
manacost: 140
Ability 3 Name
inner darkness
Ability 3 Action Type
Ability 3 Notes:
The presence of the Dark bringer battlefield causes fear and despair on opponents whenever the Dark is attacked bringer a point attribute Main oponete is stolen and is converted to the intelligence of the dark bringer for a while. If the enemy die in an area up to 1000 AoE away from the Dark bringer point is stolen permanently, the Dark bringer still has a chance to cause fear in opponents.
LvL 1 - steals a point for 15 seconds, 10% chance to fear
LvL 2 - steals a point for 30 seconds, 15% chance to fear
LvL 3 - steals a point for 45 seconds, 20% chance to fear
LvL 4 - steal a point for 60 seconds, 25% chance to fear
Ability 4 Name
Endless darkness
Ability 4 Action Type
Target - Ground
Ability 4 Notes:
The Dark bringer casts a black ball anywhere on the map leaving a contaminated area of 1000 AoE magic damage and causing that area.
LvL 1-300 magic damage, contaminated area for 60 seconds
LvL 2-400 magic damage, contaminated area for 60 seconds
LvL 3-500 magic damage, contaminated area for 90 seconds
manacost: 250-300-350
cooldown: 30 seconds
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