Dream » Alhanalem » Chaplain
  • Dream Hero Designer

Health: 492

Mana: 273

Hero Name
Chaplain [v1.000]
Primary Attribute
Intelligence
Base Attributes
18
15
21
Per Level Gain
2.00
1.70
2.40
Speed/Armor
305
3.3
5.3
Hero Backstory:
The chaplain has long been a wielder of Sol's judgment in the conflicts plaguing the Legion's history, and with the hellbourne now gaining strength once again, the chaplain once again is called to its sacred duty to protect humanity from harm and to beat back the hellbourne form whence they came.
  • Define Your Heroes Base Attack
Base Attack Type
Ranged
Base Attack Notes:
Damage 45~55 / 0.61 attacks/sec / range 600
Above average INT hero damage; below average attack speed, average range. Attack is a purple-white bolt of light (See: Savage 2) with an average projectile flight speed.
  • Hero Roles
Primary Role
Support
Secondary Role
Ganker
Role Notes:
Primary support of allies together with debuffs for enemies with one heal/nuke that can be used to gank (above average move speed) or provoke a fight. The Chaplain keeps his allies healthy and shields them against negative effects, while also making enemies more vulnerable to damage. The ability to reduce magic armor is rare and this fills a niche in that area. This abilty also synergizes well with the Chaplain's heal/nuke, as it becomes more effective when the target's magic armor is negated.

  • Hero Abilities
Ability 1 Name
Aura of Light
Ability 1 Action Type
Passive
Ability 1 Notes:
Increases health regeneration of all allies around the Chaplain by 15/25/35/45% of its current value, and inhibits the health regeneration of all enemy units by the same amount within a 500/600/700/800 radius.

Regeneration does not stack with Behemoth Heart.
Ability 2 Name
Sol's Radiance
Ability 2 Action Type
Target - Friendly Units
Ability 2 Notes:
Heals a friendly target for 275/390/565/735 and shields them from stuns/disabling effects for 1.3/1.6/1.9/2.2 seconds, or damages an enemy target for the same and stuns them for 1.1/1.3/1.5/1.7 seconds. Range 700.
90/100/110/120 mana, 12/11/10/9 second cooldown
Ability 3 Name
Armor Break
Ability 3 Action Type
Target - Ground
Ability 3 Notes:
Reduces armor and magic armor by 3/6/9/12 of enemy units within a 450/500/550/600 radius for 10/15/20/25 seconds.
120/130/140/150 mana, 40 second cooldown
Ability 4 Name
Shield of Sol
Ability 4 Action Type
Target - Self
Ability 4 Notes:
the Chaplain kneels down in prayer and is blessed by Sol, immobilizing and disabling him but rendering him immune to stun/disabling effects and reducing all damage taken to zero for 6/8/10 seconds. Up to 2/3/4 abilities or spells targeted on an ally within a distance of 800/900/1000 from the Chaplain which inflict damage are redirected to the Chaplain instead.
(A big golden shaped dome over the area of effect and a golden glow surrounds the chaplain, with an effect when struck)
200/275/350 mana, 150/120/90 second cooldown
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Popularity
62%
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  • Hero Overview
Date Created
05/13/2010
  • Share Hero
Chaplain may be viewed at this URL. You can share this URL at any time for other players to view. However, until the hero is published, no voting will take place, and Chaplain will not be included in hero searches, and can not be entered into any contests.
  • Hero Comments (1 - 10 of 19 Comments)
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1     
Posted 399 days ago
2nd skill is not justifiable. 735 heal is stupid and it is an ultimate in terms of dmg. the idea is cool though. HIs ult is also a good concept but this cannot last 10 seconds. Tone it down to 5 or 7 with ult stick.
0     
Posted 399 days ago
GOOD CHAR:)
2     
Posted 403 days ago
his second skill would be the best in the game including ultimates BY FAR. one of the most insanely overpowered things i've ever seen.
0     
Posted 407 days ago
Ability 2 Notes:
Heals a friendly target for 275/390/565/735 and shields them from stuns/disabling effects for 1.3/1.6/1.9/2.2 seconds, or damages an enemy target for the same and stuns them for 1.1/1.3/1.5/1.7 seconds. Range 700.
90/100/110/120 mana, 12/11/10/9 second cooldown

that is more powerful than witch slayer's ult. you need to nerf the hell out of this.

otherwise cool.
0     
Posted 408 days ago
I don't check Dream very often, actually never, not sure why I clicked this link in your sig, but these numbers are WAY too overpowered. Needs a nerf, bad.
0     
Posted 462 days ago
nice man keep it up like that. i want this one to be in HON !!!!
my hero is underrated alot plz chek it out too.
plz vote for me too thx :D dont forget to see my concept art.
http://dream.heroesofnewerth.com/hero/Prevision/Shark King Rework2
0     
Posted 576 days ago
wow exlent i liked all the skills specialy the ulti and history ..
check this hero
http://dream.heroesofnewerth.com/hero/danekill/Axel
0     
Posted 576 days ago
What do you think of the aura being a fixed amount instead of a percentage (and removing the behemoth heart clause)? increases/decreases regeneration by 1/2/3/4?
0     
Posted 576 days ago
I'm probably going to put up an updated version soon, adjusting some of the numbers and tweaking the effects in light of the comments
0     
Posted 576 days ago
Goldenbullet- I see what you're saying, I just think the high power is justified given its his ONLY offensive ability.
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