Dying doesn't mean you have to go to the underworld forever. Anubis and the Jackals alone decide where you go and it's a snap for them to bring you or themselves back to life.
Skill Mechanics: Summons an Immortal Jackal that inherits Anubis passive skills and item effects to protect target ally. Should the protected ally die the Jackal will sacrifice his own life to save and revive the target after 4 seconds.
(1) The Jackal attacks once per second for 30 damage. Target ally revives with 70% hp/mana.
(2) The Jackal attacks once per second for 60 damage. Target ally revives with 80% hp/mana.
(3) The Jackal attacks once per second for 90 damage. Target ally revives with 90% hp/mana.
Mana Cost: 150/250/350
Cooldown: 280/240/200 seconds
Duration: 4 seconds
Cast Range: 600
SotM effects: -20s Cooldown, +10% hp/mana when reviving, Jackal attacks 50% faster
-The Jackal inherits all passive skills and item effects from Anubis except +dmg and except +attack speed: Think of it like a single Spirit from Defilers Ultimate combined with Engineers old Turret. Though it's attack speed and damage will never grow. This still makes a lot of items very interesting without scaling extremely like turret used to do, for e.g.: Refreshing Ornament, Nome's Wisdom/Abyssal Skull, Frostfield Plate, Mock of Brilliance, Nullfire Blade, Shieldbreaker, Frostwulf Skull. --> It's dps is very low, but the passive effects make it a strong team support.
-The Jackal is untargetable and attacks the same target as the ally he is protecting (his movespeed equals that allies movespeed too); dmg done by the jackal (concerning assists and kills) is counted as dmg dealth by the ally he is protecting.
-Revive will trigger before Token of Life; there can always only be one active Jackal summoned (re-casting the skill makes the old Jackal vanish).
-Please note: The skill will be set on cooldown when the Jackal actually revived someone, not when the spell is cast. This means: You can re-cast the spell anytime to assign the Jackal (which lasts until he sacrifices himself) to a different ally and it also means that Restoration Stone is a viable item. And it means the spell is not overpowered (no double-revives unless you got Resto Stone).
-Cooldown has been raised significantly for balance reasons, since it definitely is a game-breaking skill!